Recerca-Cerdanya-Talk/Assets/Input/PlayerInput.cs
Gerard Gascón e4cc23e7f0 Some things
2023-08-19 23:55:03 +02:00

297 lines
12 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.4.4
// from Assets/Input/PlayerInput.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @PlayerInput : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerInput"",
""maps"": [
{
""name"": ""Gameplay"",
""id"": ""261560c8-9a4d-4cea-b5a9-6e7adac31f81"",
""actions"": [
{
""name"": ""Horizontal"",
""type"": ""Value"",
""id"": ""efa90e33-19be-4bb4-9ee7-85bc0e1f05bc"",
""expectedControlType"": ""Axis"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""b7f369dd-397a-4bd9-94ab-049c118d538b"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Fire"",
""type"": ""Button"",
""id"": ""deaa9679-d40d-4dfd-9d34-cfe4b4e1acd1"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Cancel"",
""type"": ""Button"",
""id"": ""88e9386c-ef99-4f78-9de3-590a2e376247"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""Keyboard"",
""id"": ""a9dc1319-a68a-4db6-ab5b-44fbbaeca9eb"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Horizontal"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""fb71e261-cef6-497e-b45e-8f5305fdd4f1"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Horizontal"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""54c22c3b-b31d-4b99-af69-b921ec47e1bb"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Horizontal"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""Arrows"",
""id"": ""fa5d8e07-c176-4c0a-9fdd-ce86268cb17b"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Horizontal"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""4d4b9350-8d5b-4d38-a12f-842b08701614"",
""path"": ""<Keyboard>/leftArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Horizontal"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""08fedb93-15e4-4668-8202-4a1e3b8a21a0"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Horizontal"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""18c5423c-91fa-4fb5-9a08-118962502a61"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""1624d14f-f9f6-4eac-962e-a3f9ad31592a"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Fire"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""dd21b9b6-829a-411c-b6a2-bf29d8cf70c1"",
""path"": ""<Keyboard>/escape"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Cancel"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Gameplay
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
m_Gameplay_Horizontal = m_Gameplay.FindAction("Horizontal", throwIfNotFound: true);
m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
m_Gameplay_Fire = m_Gameplay.FindAction("Fire", throwIfNotFound: true);
m_Gameplay_Cancel = m_Gameplay.FindAction("Cancel", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Gameplay
private readonly InputActionMap m_Gameplay;
private IGameplayActions m_GameplayActionsCallbackInterface;
private readonly InputAction m_Gameplay_Horizontal;
private readonly InputAction m_Gameplay_Jump;
private readonly InputAction m_Gameplay_Fire;
private readonly InputAction m_Gameplay_Cancel;
public struct GameplayActions
{
private @PlayerInput m_Wrapper;
public GameplayActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Horizontal => m_Wrapper.m_Gameplay_Horizontal;
public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
public InputAction @Fire => m_Wrapper.m_Gameplay_Fire;
public InputAction @Cancel => m_Wrapper.m_Gameplay_Cancel;
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
public void SetCallbacks(IGameplayActions instance)
{
if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
{
@Horizontal.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal;
@Horizontal.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal;
@Horizontal.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal;
@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Fire.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
@Fire.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
@Fire.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
@Cancel.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCancel;
@Cancel.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCancel;
@Cancel.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCancel;
}
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
if (instance != null)
{
@Horizontal.started += instance.OnHorizontal;
@Horizontal.performed += instance.OnHorizontal;
@Horizontal.canceled += instance.OnHorizontal;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Fire.started += instance.OnFire;
@Fire.performed += instance.OnFire;
@Fire.canceled += instance.OnFire;
@Cancel.started += instance.OnCancel;
@Cancel.performed += instance.OnCancel;
@Cancel.canceled += instance.OnCancel;
}
}
}
public GameplayActions @Gameplay => new GameplayActions(this);
public interface IGameplayActions
{
void OnHorizontal(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnFire(InputAction.CallbackContext context);
void OnCancel(InputAction.CallbackContext context);
}
}