297 lines
12 KiB
C#
297 lines
12 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.4.4
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// from Assets/Input/PlayerInput.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @PlayerInput : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @PlayerInput()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""PlayerInput"",
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""maps"": [
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{
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""name"": ""Gameplay"",
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""id"": ""261560c8-9a4d-4cea-b5a9-6e7adac31f81"",
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""actions"": [
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{
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""name"": ""Horizontal"",
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""type"": ""Value"",
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""id"": ""efa90e33-19be-4bb4-9ee7-85bc0e1f05bc"",
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""expectedControlType"": ""Axis"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""b7f369dd-397a-4bd9-94ab-049c118d538b"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Fire"",
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""type"": ""Button"",
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""id"": ""deaa9679-d40d-4dfd-9d34-cfe4b4e1acd1"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Cancel"",
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""type"": ""Button"",
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""id"": ""88e9386c-ef99-4f78-9de3-590a2e376247"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": ""Keyboard"",
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""id"": ""a9dc1319-a68a-4db6-ab5b-44fbbaeca9eb"",
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""path"": ""1DAxis"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Horizontal"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""negative"",
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""id"": ""fb71e261-cef6-497e-b45e-8f5305fdd4f1"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Horizontal"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""positive"",
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""id"": ""54c22c3b-b31d-4b99-af69-b921ec47e1bb"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Horizontal"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""Arrows"",
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""id"": ""fa5d8e07-c176-4c0a-9fdd-ce86268cb17b"",
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""path"": ""1DAxis"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Horizontal"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""negative"",
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""id"": ""4d4b9350-8d5b-4d38-a12f-842b08701614"",
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""path"": ""<Keyboard>/leftArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Horizontal"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""positive"",
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""id"": ""08fedb93-15e4-4668-8202-4a1e3b8a21a0"",
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""path"": ""<Keyboard>/rightArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Horizontal"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""18c5423c-91fa-4fb5-9a08-118962502a61"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""1624d14f-f9f6-4eac-962e-a3f9ad31592a"",
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""path"": ""<Mouse>/leftButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Fire"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""dd21b9b6-829a-411c-b6a2-bf29d8cf70c1"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Cancel"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Gameplay
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m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
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m_Gameplay_Horizontal = m_Gameplay.FindAction("Horizontal", throwIfNotFound: true);
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m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
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m_Gameplay_Fire = m_Gameplay.FindAction("Fire", throwIfNotFound: true);
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m_Gameplay_Cancel = m_Gameplay.FindAction("Cancel", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Gameplay
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private readonly InputActionMap m_Gameplay;
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private IGameplayActions m_GameplayActionsCallbackInterface;
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private readonly InputAction m_Gameplay_Horizontal;
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private readonly InputAction m_Gameplay_Jump;
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private readonly InputAction m_Gameplay_Fire;
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private readonly InputAction m_Gameplay_Cancel;
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public struct GameplayActions
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{
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private @PlayerInput m_Wrapper;
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public GameplayActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
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public InputAction @Horizontal => m_Wrapper.m_Gameplay_Horizontal;
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public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
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public InputAction @Fire => m_Wrapper.m_Gameplay_Fire;
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public InputAction @Cancel => m_Wrapper.m_Gameplay_Cancel;
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public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
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public void SetCallbacks(IGameplayActions instance)
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{
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if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
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{
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@Horizontal.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal;
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@Horizontal.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal;
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@Horizontal.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal;
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@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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@Fire.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
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@Fire.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
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@Fire.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
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@Cancel.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCancel;
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@Cancel.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCancel;
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@Cancel.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCancel;
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}
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m_Wrapper.m_GameplayActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Horizontal.started += instance.OnHorizontal;
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@Horizontal.performed += instance.OnHorizontal;
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@Horizontal.canceled += instance.OnHorizontal;
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@Jump.started += instance.OnJump;
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@Jump.performed += instance.OnJump;
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@Jump.canceled += instance.OnJump;
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@Fire.started += instance.OnFire;
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@Fire.performed += instance.OnFire;
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@Fire.canceled += instance.OnFire;
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@Cancel.started += instance.OnCancel;
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@Cancel.performed += instance.OnCancel;
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@Cancel.canceled += instance.OnCancel;
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}
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}
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}
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public GameplayActions @Gameplay => new GameplayActions(this);
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public interface IGameplayActions
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{
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void OnHorizontal(InputAction.CallbackContext context);
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void OnJump(InputAction.CallbackContext context);
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void OnFire(InputAction.CallbackContext context);
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void OnCancel(InputAction.CallbackContext context);
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}
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}
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