24 lines
No EOL
616 B
C#
24 lines
No EOL
616 B
C#
using Level1;
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using UnityEngine;
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namespace Level2 {
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public class EnemyWeakPoint2 : MonoBehaviour {
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Enemy2 _enemy;
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void Awake() {
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_enemy = GetComponentInParent<Enemy2>();
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
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PlayerMovement2 player = other.GetComponent<PlayerMovement2>();
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if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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if(player) player.Animator.SetTrigger(PlayerMovement2.Jump1);
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if(!player) Destroy(other.gameObject);
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Destroy(_enemy.gameObject);
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}
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}
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} |