Recerca-Cerdanya-Talk/Assets/Scripts/EnemyWeakPoint1.cs
2023-08-09 20:07:47 +02:00

20 lines
No EOL
483 B
C#

using System;
using UnityEngine;
public class EnemyWeakPoint1 : MonoBehaviour {
Enemy1 _enemy;
void Awake() {
_enemy = GetComponentInParent<Enemy1>();
}
void OnTriggerEnter2D(Collider2D other) {
if (!other.CompareTag("Player")) return;
PlayerMovement1 player = other.GetComponent<PlayerMovement1>();
player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
player.Animator.SetTrigger(PlayerMovement1.Jump1);
Destroy(_enemy.gameObject);
}
}