20 lines
No EOL
483 B
C#
20 lines
No EOL
483 B
C#
using System;
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using UnityEngine;
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public class EnemyWeakPoint1 : MonoBehaviour {
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Enemy1 _enemy;
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void Awake() {
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_enemy = GetComponentInParent<Enemy1>();
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (!other.CompareTag("Player")) return;
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PlayerMovement1 player = other.GetComponent<PlayerMovement1>();
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player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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player.Animator.SetTrigger(PlayerMovement1.Jump1);
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Destroy(_enemy.gameObject);
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}
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} |