Recerca-Cerdanya-Talk/Assets/Scripts/Bullet1.cs
2023-08-08 01:50:44 +02:00

17 lines
414 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet1 : MonoBehaviour {
[SerializeField] float speed;
public void AddForce(int direction) {
Rigidbody2D rb = GetComponent<Rigidbody2D>();
rb.velocity = Vector2.right * direction * speed;
}
void OnCollisionEnter2D(Collision2D other) {
Destroy(gameObject);
}
}