54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using System;
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using DG.Tweening;
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using UnityEngine;
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namespace Level16 {
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public class Enemy16 : EnemyStats {
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[SerializeField] float speed;
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[SerializeField] LayerMask groundLayer;
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[SerializeField] SpriteRenderer sprite;
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[Header("Flipping Pivots")]
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[SerializeField] Transform flippingPivotLeft;
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[SerializeField] Transform flippingPivotRight;
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int _facingDirection = 1;
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static readonly int Lerp = Shader.PropertyToID("_Lerp");
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// Update is called once per frame
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void FixedUpdate() {
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if (_facingDirection > 0) {
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if (Physics2D.OverlapBox(flippingPivotRight.position, flippingPivotRight.localScale, 0, groundLayer)) {
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_facingDirection = -1;
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sprite.transform.localScale = new Vector3(-1, 1, 1);
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}
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}else {
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if (Physics2D.OverlapBox(flippingPivotLeft.position, flippingPivotLeft.localScale, 0, groundLayer)) {
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_facingDirection = 1;
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sprite.transform.localScale = Vector3.one;
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}
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}
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Rb.velocity = new Vector2(speed * _facingDirection, Rb.velocity.y);
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}
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public void DoKill() {
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sprite.material.DOFloat(1f, Lerp, .1f).SetLoops(2, LoopType.Yoyo).SetUpdate(true);
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ScreenShake.Shake(5f, .2f);
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Collider.enabled = false;
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Rb.freezeRotation = false;
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Rb.AddForceAtPosition(Vector2.up * throwForce, transform.position + new Vector3(-.5f, .5f), ForceMode2D.Impulse);
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}
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void OnDrawGizmos() {
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if(!flippingPivotLeft || !flippingPivotRight) return;
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Gizmos.color = Color.red;
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Gizmos.DrawWireCube(flippingPivotLeft.position, flippingPivotLeft.localScale);
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Gizmos.DrawWireCube(flippingPivotRight.position, flippingPivotRight.localScale);
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}
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}
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}
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