27 lines
No EOL
718 B
C#
27 lines
No EOL
718 B
C#
using DG.Tweening;
|
|
using UnityEngine;
|
|
|
|
namespace Level14 {
|
|
public class EnemyWeakPoint14 : MonoBehaviour {
|
|
|
|
Enemy14 _enemy;
|
|
|
|
void Awake() {
|
|
_enemy = GetComponentInParent<Enemy14>();
|
|
}
|
|
|
|
void OnTriggerEnter2D(Collider2D other) {
|
|
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
|
|
PlayerMovement14 player = other.GetComponent<PlayerMovement14>();
|
|
|
|
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
|
if(player) player.Animator.SetTrigger(PlayerMovement14.Jump1);
|
|
if(player) player.BounceAnimator.SetTrigger(PlayerMovement14.Bounce);
|
|
|
|
if(!player) Destroy(other.gameObject);
|
|
|
|
_enemy.DoKill();
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
} |