Recerca-Cerdanya-Talk/Assets/Scripts/Level 2/EnemyWeakPoint2.cs
2023-08-22 20:12:53 +02:00

24 lines
No EOL
616 B
C#

using Level1;
using UnityEngine;
namespace Level2 {
public class EnemyWeakPoint2 : MonoBehaviour {
Enemy2 _enemy;
void Awake() {
_enemy = GetComponentInParent<Enemy2>();
}
void OnTriggerEnter2D(Collider2D other) {
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
PlayerMovement2 player = other.GetComponent<PlayerMovement2>();
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
if(player) player.Animator.SetTrigger(PlayerMovement2.Jump1);
if(!player) Destroy(other.gameObject);
Destroy(_enemy.gameObject);
}
}
}