using UnityEngine; namespace Level10 { public class EnemyWeakPoint10 : MonoBehaviour { Enemy10 _enemy; void Awake() { _enemy = GetComponentInParent(); } void OnTriggerEnter2D(Collider2D other) { if (!other.CompareTag("Player")) return; PlayerMovement10 player = other.GetComponent(); player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce); player.Animator.SetTrigger(PlayerMovement10.Jump1); Destroy(_enemy.gameObject); } } }