//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.4.4 // from Assets/Input/PlayerInput.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public partial class @PlayerInput : IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @PlayerInput() { asset = InputActionAsset.FromJson(@"{ ""name"": ""PlayerInput"", ""maps"": [ { ""name"": ""Gameplay"", ""id"": ""261560c8-9a4d-4cea-b5a9-6e7adac31f81"", ""actions"": [ { ""name"": ""Horizontal"", ""type"": ""Value"", ""id"": ""efa90e33-19be-4bb4-9ee7-85bc0e1f05bc"", ""expectedControlType"": ""Axis"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""b7f369dd-397a-4bd9-94ab-049c118d538b"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Fire"", ""type"": ""Button"", ""id"": ""deaa9679-d40d-4dfd-9d34-cfe4b4e1acd1"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Cancel"", ""type"": ""Button"", ""id"": ""88e9386c-ef99-4f78-9de3-590a2e376247"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": ""Keyboard"", ""id"": ""a9dc1319-a68a-4db6-ab5b-44fbbaeca9eb"", ""path"": ""1DAxis"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Horizontal"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""negative"", ""id"": ""fb71e261-cef6-497e-b45e-8f5305fdd4f1"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Horizontal"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""positive"", ""id"": ""54c22c3b-b31d-4b99-af69-b921ec47e1bb"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Horizontal"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""Arrows"", ""id"": ""fa5d8e07-c176-4c0a-9fdd-ce86268cb17b"", ""path"": ""1DAxis"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Horizontal"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""negative"", ""id"": ""4d4b9350-8d5b-4d38-a12f-842b08701614"", ""path"": ""/leftArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Horizontal"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""positive"", ""id"": ""08fedb93-15e4-4668-8202-4a1e3b8a21a0"", ""path"": ""/rightArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Horizontal"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""18c5423c-91fa-4fb5-9a08-118962502a61"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""1624d14f-f9f6-4eac-962e-a3f9ad31592a"", ""path"": ""/leftButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Fire"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""dd21b9b6-829a-411c-b6a2-bf29d8cf70c1"", ""path"": ""/escape"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Cancel"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Gameplay m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true); m_Gameplay_Horizontal = m_Gameplay.FindAction("Horizontal", throwIfNotFound: true); m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true); m_Gameplay_Fire = m_Gameplay.FindAction("Fire", throwIfNotFound: true); m_Gameplay_Cancel = m_Gameplay.FindAction("Cancel", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Gameplay private readonly InputActionMap m_Gameplay; private IGameplayActions m_GameplayActionsCallbackInterface; private readonly InputAction m_Gameplay_Horizontal; private readonly InputAction m_Gameplay_Jump; private readonly InputAction m_Gameplay_Fire; private readonly InputAction m_Gameplay_Cancel; public struct GameplayActions { private @PlayerInput m_Wrapper; public GameplayActions(@PlayerInput wrapper) { m_Wrapper = wrapper; } public InputAction @Horizontal => m_Wrapper.m_Gameplay_Horizontal; public InputAction @Jump => m_Wrapper.m_Gameplay_Jump; public InputAction @Fire => m_Wrapper.m_Gameplay_Fire; public InputAction @Cancel => m_Wrapper.m_Gameplay_Cancel; public InputActionMap Get() { return m_Wrapper.m_Gameplay; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); } public void SetCallbacks(IGameplayActions instance) { if (m_Wrapper.m_GameplayActionsCallbackInterface != null) { @Horizontal.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal; @Horizontal.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal; @Horizontal.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal; @Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; @Fire.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire; @Fire.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire; @Fire.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire; @Cancel.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCancel; @Cancel.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCancel; @Cancel.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCancel; } m_Wrapper.m_GameplayActionsCallbackInterface = instance; if (instance != null) { @Horizontal.started += instance.OnHorizontal; @Horizontal.performed += instance.OnHorizontal; @Horizontal.canceled += instance.OnHorizontal; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Fire.started += instance.OnFire; @Fire.performed += instance.OnFire; @Fire.canceled += instance.OnFire; @Cancel.started += instance.OnCancel; @Cancel.performed += instance.OnCancel; @Cancel.canceled += instance.OnCancel; } } } public GameplayActions @Gameplay => new GameplayActions(this); public interface IGameplayActions { void OnHorizontal(InputAction.CallbackContext context); void OnJump(InputAction.CallbackContext context); void OnFire(InputAction.CallbackContext context); void OnCancel(InputAction.CallbackContext context); } }