using UnityEngine; using System.Collections; using System; using UnityEngine.SceneManagement; public class Loader : MonoBehaviour { static int? GetArg(string name) { string[] args = Environment.GetCommandLineArgs(); for (int i = 0; i < args.Length; i++) { if (args[i] == name && args.Length > i + 1) { return int.Parse(args[i + 1]); } } return null; } void Awake() { int? arg = GetArg("scene"); if (arg.HasValue) { SceneManager.LoadScene(arg.Value); } else { Application.Quit(); } } }