using UnityEngine; namespace Level1 { public class EnemyWeakPoint1 : MonoBehaviour { Enemy1 _enemy; void Awake() { _enemy = GetComponentInParent(); } void OnTriggerEnter2D(Collider2D other) { if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return; PlayerMovement1 player = other.GetComponent(); if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce); if(player) player.Animator.SetTrigger(PlayerMovement1.Jump1); if(!player) Destroy(other.gameObject); Destroy(_enemy.gameObject); } } }