Base mechanics done

This commit is contained in:
Gerard Gascón 2023-08-20 17:27:37 +02:00
parent e4cc23e7f0
commit eaa8cdd462
67 changed files with 21667 additions and 330 deletions

View file

@ -9,6 +9,7 @@ public abstract class PlayerStats : MonoBehaviour{
[HideInInspector] public float jumpCancellationMultiplier = .5f;
[HideInInspector] public float coyoteTime = .1f;
[HideInInspector] public float bufferTime = .1f;
[HideInInspector] public int maxBullets = 2;
public Rigidbody2D Rb { get; private set; }
@ -32,5 +33,6 @@ public abstract class PlayerStats : MonoBehaviour{
Rb.gravityScale = PlayerPrefs.GetFloat(nameof(Rb.gravityScale), Rb.gravityScale);
coyoteTime = PlayerPrefs.GetFloat(nameof(coyoteTime), coyoteTime);
bufferTime = PlayerPrefs.GetFloat(nameof(bufferTime), bufferTime);
maxBullets = Mathf.RoundToInt(PlayerPrefs.GetFloat(nameof(maxBullets), maxBullets));
}
}