Base mechanics done
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67 changed files with 21667 additions and 330 deletions
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@ -3,9 +3,7 @@ using UnityEngine.InputSystem;
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namespace Level8 {
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public class PlayerMovement8 : PlayerStats {
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[SerializeField] PlayerFollower8 playerFollower8;
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[Header("Shooting")]
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[SerializeField] Bullet8 bullet;
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[SerializeField] Transform shootingPos;
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@ -88,8 +86,6 @@ namespace Level8 {
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_currentCoyoteTime -= Time.deltaTime;
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_currentBufferTime -= Time.deltaTime;
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playerFollower8.SetPosition(transform.position, _grounded);
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}
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void FixedUpdate() {
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