Base mechanics done

This commit is contained in:
Gerard Gascón 2023-08-20 17:27:37 +02:00
parent e4cc23e7f0
commit eaa8cdd462
67 changed files with 21667 additions and 330 deletions

View file

@ -3,9 +3,7 @@ using UnityEngine.InputSystem;
namespace Level8 {
public class PlayerMovement8 : PlayerStats {
[SerializeField] PlayerFollower8 playerFollower8;
[Header("Shooting")]
[SerializeField] Bullet8 bullet;
[SerializeField] Transform shootingPos;
@ -88,8 +86,6 @@ namespace Level8 {
_currentCoyoteTime -= Time.deltaTime;
_currentBufferTime -= Time.deltaTime;
playerFollower8.SetPosition(transform.position, _grounded);
}
void FixedUpdate() {