Base mechanics done
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67 changed files with 21667 additions and 330 deletions
34
Assets/Scripts/Level 10/Bullet10.cs
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34
Assets/Scripts/Level 10/Bullet10.cs
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using System;
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using UnityEngine;
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namespace Level10 {
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public class Bullet10 : BulletStats {
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int _currentBounces;
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protected override void Start() {
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base.Start();
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_currentBounces = maxBounces;
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}
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void FixedUpdate() {
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if (Rb.velocity.y <= maxYSpeed) return;
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Vector2 velocity = Rb.velocity;
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velocity.y = maxYSpeed;
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Rb.velocity = velocity;
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}
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public void AddForce(int direction) {
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++PlayerMovement10.instance.Bullets;
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GetComponent<Rigidbody2D>().velocity = Vector2.right * direction * bulletSpeed;
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}
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void OnCollisionEnter2D(Collision2D other) {
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--_currentBounces;
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if (_currentBounces != 0 && !other.gameObject.CompareTag("Enemy")) return;
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--PlayerMovement10.instance.Bullets;
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Destroy(gameObject);
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}
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}
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}
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11
Assets/Scripts/Level 10/Bullet10.cs.meta
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11
Assets/Scripts/Level 10/Bullet10.cs.meta
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fileFormatVersion: 2
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guid: c61fddf6fd9b8364ab375bfdf61b07f8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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48
Assets/Scripts/Level 10/Enemy10.cs
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48
Assets/Scripts/Level 10/Enemy10.cs
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using UnityEngine;
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namespace Level10 {
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public class Enemy10 : MonoBehaviour {
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[SerializeField] float speed;
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[SerializeField] LayerMask groundLayer;
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[SerializeField] Transform sprite;
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[Header("Flipping Pivots")]
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[SerializeField] Transform flippingPivotLeft;
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[SerializeField] Transform flippingPivotRight;
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int _facingDirection = 1;
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Rigidbody2D _rb;
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// Start is called before the first frame update
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void Awake() {
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_rb = GetComponent<Rigidbody2D>();
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}
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// Update is called once per frame
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void FixedUpdate() {
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if (_facingDirection > 0) {
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if (Physics2D.OverlapBox(flippingPivotRight.position, flippingPivotRight.localScale, 0, groundLayer)) {
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_facingDirection = -1;
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sprite.localScale = new Vector3(-1, 1, 1);
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}
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}else {
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if (Physics2D.OverlapBox(flippingPivotLeft.position, flippingPivotLeft.localScale, 0, groundLayer)) {
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_facingDirection = 1;
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sprite.localScale = Vector3.one;
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}
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}
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_rb.velocity = new Vector2(speed * _facingDirection, _rb.velocity.y);
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}
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void OnDrawGizmos() {
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if(!flippingPivotLeft || !flippingPivotRight) return;
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Gizmos.color = Color.red;
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Gizmos.DrawWireCube(flippingPivotLeft.position, flippingPivotLeft.localScale);
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Gizmos.DrawWireCube(flippingPivotRight.position, flippingPivotRight.localScale);
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}
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}
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}
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11
Assets/Scripts/Level 10/Enemy10.cs.meta
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11
Assets/Scripts/Level 10/Enemy10.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ddb4161c31284e74889fbdc8de814976
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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21
Assets/Scripts/Level 10/EnemyWeakPoint10.cs
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21
Assets/Scripts/Level 10/EnemyWeakPoint10.cs
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using UnityEngine;
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namespace Level10 {
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public class EnemyWeakPoint10 : MonoBehaviour {
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Enemy10 _enemy;
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void Awake() {
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_enemy = GetComponentInParent<Enemy10>();
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (!other.CompareTag("Player")) return;
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PlayerMovement10 player = other.GetComponent<PlayerMovement10>();
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player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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player.Animator.SetTrigger(PlayerMovement10.Jump1);
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Destroy(_enemy.gameObject);
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}
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}
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}
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3
Assets/Scripts/Level 10/EnemyWeakPoint10.cs.meta
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3
Assets/Scripts/Level 10/EnemyWeakPoint10.cs.meta
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fileFormatVersion: 2
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guid: 974d49e3395c01d43948e17ce1640f96
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timeCreated: 1691603524
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114
Assets/Scripts/Level 10/PlayerMovement10.cs
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114
Assets/Scripts/Level 10/PlayerMovement10.cs
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Level10 {
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public class PlayerMovement10 : PlayerStats {
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[Header("Shooting")]
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[SerializeField] Bullet10 bullet;
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[SerializeField] Transform shootingPos;
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[Header("Physics")]
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[SerializeField] LayerMask groundMask;
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[SerializeField] Vector2 feetSize;
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float _horizontalInput;
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float _xVelocity, _accelerationVelocity;
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float _currentCoyoteTime, _currentBufferTime;
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bool _grounded;
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public int Bullets { set; get; }
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int _facingDirection = 1;
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PlayerInput _playerInput;
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[Header("Animations")]
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[SerializeField] Animator animator;
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public Animator Animator => animator;
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public static readonly int Jump1 = Animator.StringToHash("Jump");
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static readonly int XVelocity = Animator.StringToHash("xVelocity");
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static readonly int YVelocity = Animator.StringToHash("yVelocity");
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static readonly int Grounded = Animator.StringToHash("Grounded");
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public static PlayerMovement10 instance;
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void Awake() {
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instance = this;
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_playerInput = new PlayerInput();
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_playerInput.Gameplay.Horizontal.started += HorizontalHandler;
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_playerInput.Gameplay.Horizontal.performed += HorizontalHandler;
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_playerInput.Gameplay.Horizontal.canceled += HorizontalHandler;
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_playerInput.Gameplay.Jump.started += Jump;
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_playerInput.Gameplay.Jump.canceled += Jump;
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_playerInput.Gameplay.Fire.performed += Fire;
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}
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void Jump(InputAction.CallbackContext obj) {
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if (obj.started) {
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_currentBufferTime = bufferTime;
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}else if (obj.canceled) {
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if (Rb.velocity.y < 0f) return;
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Rb.velocity = new Vector2(Rb.velocity.x, Rb.velocity.y * jumpCancellationMultiplier);
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}
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}
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void Fire(InputAction.CallbackContext obj) {
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if (Bullets >= maxBullets) return;
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Bullet10 bullet10 = Instantiate(bullet, shootingPos.position, Quaternion.identity);
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bullet10.AddForce(_facingDirection);
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}
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void HorizontalHandler(InputAction.CallbackContext obj) {
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_horizontalInput = obj.ReadValue<float>();
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_facingDirection = _horizontalInput > 0 ? 1 : _horizontalInput < 0 ? -1 : _facingDirection;
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transform.localScale = new Vector3(_facingDirection, 1, 1);
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}
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void OnEnable() {
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_playerInput.Enable();
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}
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void OnDisable() {
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_playerInput.Disable();
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}
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// Update is called once per frame
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void Update() {
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animator.SetFloat(XVelocity, Mathf.Abs(_xVelocity));
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animator.SetFloat(YVelocity, Rb.velocity.y);
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animator.SetBool(Grounded, _grounded);
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if (_currentBufferTime > 0f && _currentCoyoteTime > 0f) {
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Rb.velocity = new Vector2(Rb.velocity.x, jumpForce);
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animator.SetTrigger(Jump1);
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_currentBufferTime = _currentCoyoteTime = 0f;
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}
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_currentCoyoteTime -= Time.deltaTime;
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_currentBufferTime -= Time.deltaTime;
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}
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void FixedUpdate() {
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_grounded = Physics2D.OverlapBox(transform.position, feetSize, 0, groundMask);
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if (_grounded && Rb.velocity.y < .1f)
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_currentCoyoteTime = coyoteTime;
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_xVelocity = Rb.velocity.x;
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_xVelocity = Mathf.SmoothDamp(_xVelocity, _horizontalInput * speed, ref _accelerationVelocity,
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acceleration);;
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Rb.velocity = new Vector2(_xVelocity, Rb.velocity.y);
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}
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void OnDrawGizmos() {
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Gizmos.color = Color.red;
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Gizmos.DrawWireCube(transform.position, feetSize);
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}
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}
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}
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11
Assets/Scripts/Level 10/PlayerMovement10.cs.meta
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11
Assets/Scripts/Level 10/PlayerMovement10.cs.meta
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fileFormatVersion: 2
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guid: f9a9f318f92744b4f81879c9ef556dda
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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