Base done
This commit is contained in:
parent
32f5ed6299
commit
6ba30e430e
16 changed files with 828 additions and 42 deletions
47
Assets/Scripts/Enemy1.cs
Normal file
47
Assets/Scripts/Enemy1.cs
Normal file
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Enemy1 : MonoBehaviour {
|
||||
[SerializeField] float speed;
|
||||
|
||||
[SerializeField] LayerMask groundLayer;
|
||||
|
||||
[Header("Flipping Pivots")]
|
||||
[SerializeField] Transform flippingPivotLeft;
|
||||
[SerializeField] Transform flippingPivotRight;
|
||||
|
||||
int _facingDirection = 1;
|
||||
Rigidbody2D _rb;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake() {
|
||||
_rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate() {
|
||||
if (_facingDirection > 0) {
|
||||
if (Physics2D.OverlapBox(flippingPivotRight.position, flippingPivotRight.localScale, 0, groundLayer)) {
|
||||
_facingDirection = -1;
|
||||
transform.localScale = new Vector3(-1, 1, 1);
|
||||
}
|
||||
}else {
|
||||
if (Physics2D.OverlapBox(flippingPivotLeft.position, flippingPivotLeft.localScale, 0, groundLayer)) {
|
||||
_facingDirection = 1;
|
||||
transform.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
_rb.velocity = new Vector2(speed * _facingDirection, _rb.velocity.y);
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
if(!flippingPivotLeft || !flippingPivotRight) return;
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
|
||||
Gizmos.DrawWireCube(flippingPivotLeft.position, flippingPivotLeft.localScale);
|
||||
Gizmos.DrawWireCube(flippingPivotRight.position, flippingPivotRight.localScale);
|
||||
}
|
||||
}
|
11
Assets/Scripts/Enemy1.cs.meta
Normal file
11
Assets/Scripts/Enemy1.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: de0543dd18c7f9945a8e617c8a7a8f30
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
20
Assets/Scripts/EnemyWeakPoint1.cs
Normal file
20
Assets/Scripts/EnemyWeakPoint1.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnemyWeakPoint1 : MonoBehaviour {
|
||||
|
||||
Enemy1 _enemy;
|
||||
|
||||
void Awake() {
|
||||
_enemy = GetComponentInParent<Enemy1>();
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (!other.CompareTag("Player")) return;
|
||||
PlayerMovement1 player = other.GetComponent<PlayerMovement1>();
|
||||
|
||||
player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
player.Animator.SetTrigger(PlayerMovement1.Jump1);
|
||||
Destroy(_enemy.gameObject);
|
||||
}
|
||||
}
|
3
Assets/Scripts/EnemyWeakPoint1.cs.meta
Normal file
3
Assets/Scripts/EnemyWeakPoint1.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6dbb9bbb794a4ef0acd40077f0ccb5b3
|
||||
timeCreated: 1691603524
|
|
@ -4,6 +4,7 @@ using UnityEngine.InputSystem;
|
|||
|
||||
public class PlayerMovement1 : MonoBehaviour {
|
||||
|
||||
public float deathForce = 8f;
|
||||
[SerializeField] float speed = 5f;
|
||||
[SerializeField] float jumpForce = 10f;
|
||||
|
||||
|
@ -19,20 +20,22 @@ public class PlayerMovement1 : MonoBehaviour {
|
|||
bool _grounded;
|
||||
|
||||
int _facingDirection = 1;
|
||||
|
||||
Rigidbody2D _rb;
|
||||
|
||||
public Rigidbody2D Rb { get; private set; }
|
||||
|
||||
PlayerInput _playerInput;
|
||||
|
||||
[Header("Animations")]
|
||||
[SerializeField] Animator animator;
|
||||
public Animator Animator => animator;
|
||||
|
||||
static readonly int Jump1 = Animator.StringToHash("Jump");
|
||||
public static readonly int Jump1 = Animator.StringToHash("Jump");
|
||||
static readonly int XVelocity = Animator.StringToHash("xVelocity");
|
||||
static readonly int YVelocity = Animator.StringToHash("yVelocity");
|
||||
static readonly int Grounded = Animator.StringToHash("Grounded");
|
||||
|
||||
void Awake() {
|
||||
_rb = GetComponent<Rigidbody2D>();
|
||||
Rb = GetComponent<Rigidbody2D>();
|
||||
|
||||
_playerInput = new PlayerInput();
|
||||
|
||||
|
@ -47,7 +50,7 @@ public class PlayerMovement1 : MonoBehaviour {
|
|||
|
||||
void Jump(InputAction.CallbackContext obj) {
|
||||
if (!_grounded) return;
|
||||
_rb.velocity = new Vector2(_rb.velocity.x, jumpForce);
|
||||
Rb.velocity = new Vector2(Rb.velocity.x, jumpForce);
|
||||
animator.SetTrigger(Jump1);
|
||||
}
|
||||
|
||||
|
@ -73,13 +76,13 @@ public class PlayerMovement1 : MonoBehaviour {
|
|||
// Update is called once per frame
|
||||
void Update() {
|
||||
animator.SetFloat(XVelocity, Mathf.Abs(_horizontalInput * speed));
|
||||
animator.SetFloat(YVelocity, _rb.velocity.y);
|
||||
animator.SetFloat(YVelocity, Rb.velocity.y);
|
||||
animator.SetBool(Grounded, _grounded);
|
||||
}
|
||||
|
||||
void FixedUpdate() {
|
||||
_grounded = Physics2D.OverlapBox(transform.position, feetSize, 0, groundMask);
|
||||
_rb.velocity = new Vector2(_horizontalInput * speed, _rb.velocity.y);
|
||||
Rb.velocity = new Vector2(_horizontalInput * speed, Rb.velocity.y);
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue