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16507f4121
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84 changed files with 79361 additions and 75 deletions
50
Assets/Scripts/Level 18/Bullet18.cs
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50
Assets/Scripts/Level 18/Bullet18.cs
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using System;
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using DG.Tweening;
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using UnityEngine;
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namespace Level18 {
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public class Bullet18 : BulletStats {
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int _currentBounces;
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[SerializeField] Sprite red, yellow;
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protected override void Start() {
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base.Start();
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_currentBounces = maxBounces;
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}
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void FixedUpdate() {
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if (Rb.velocity.y <= maxYSpeed) return;
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Vector2 velocity = Rb.velocity;
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velocity.y = maxYSpeed;
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Rb.velocity = velocity;
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}
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public void AddForce(int direction) {
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++PlayerMovement18.instance.Bullets;
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GetComponent<Rigidbody2D>().velocity = Vector2.right * direction * bulletSpeed;
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}
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void OnCollisionEnter2D(Collision2D other) {
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transform.DOPunchScale(transform.localScale * 1.5f, .1f);
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DOTween.Sequence()
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.AppendCallback(() => {
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Sprite.sprite = yellow;
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}).AppendInterval(.1f)
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.AppendCallback(() => {
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Sprite.sprite = red;
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});
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--_currentBounces;
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if (_currentBounces != 0 || other.gameObject.CompareTag("Enemy")) return;
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Destroy(gameObject);
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}
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void OnDestroy() {
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--PlayerMovement18.instance.Bullets;
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}
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}
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}
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11
Assets/Scripts/Level 18/Bullet18.cs.meta
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11
Assets/Scripts/Level 18/Bullet18.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: caea81241cc057c42855a9997bc0e991
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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59
Assets/Scripts/Level 18/Enemy18.cs
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59
Assets/Scripts/Level 18/Enemy18.cs
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using System;
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using DG.Tweening;
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using UnityEngine;
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namespace Level18 {
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public class Enemy18 : EnemyStats {
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[SerializeField] float speed;
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[SerializeField] LayerMask groundLayer;
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[SerializeField] SpriteRenderer sprite;
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[Header("Flipping Pivots")]
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[SerializeField] Transform flippingPivotLeft;
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[SerializeField] Transform flippingPivotRight;
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[Header("Particles")]
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[SerializeField] ParticleSystem deathParticles;
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int _facingDirection = 1;
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static readonly int Lerp = Shader.PropertyToID("_Lerp");
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// Update is called once per frame
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void FixedUpdate() {
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if (_facingDirection > 0) {
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if (Physics2D.OverlapBox(flippingPivotRight.position, flippingPivotRight.localScale, 0, groundLayer)) {
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_facingDirection = -1;
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sprite.transform.localScale = new Vector3(-1, 1, 1);
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}
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}else {
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if (Physics2D.OverlapBox(flippingPivotLeft.position, flippingPivotLeft.localScale, 0, groundLayer)) {
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_facingDirection = 1;
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sprite.transform.localScale = Vector3.one;
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}
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}
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Rb.velocity = new Vector2(speed * _facingDirection, Rb.velocity.y);
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}
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public void DoKill() {
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Instantiate(deathParticles, transform.position, Quaternion.identity);
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sprite.material.DOFloat(1f, Lerp, .1f).SetLoops(2, LoopType.Yoyo).SetUpdate(true);
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ScreenShake.Shake(5f, .2f);
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Collider.enabled = false;
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Rb.freezeRotation = false;
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Rb.AddForceAtPosition(Vector2.up * throwForce, transform.position + new Vector3(-.5f, .5f), ForceMode2D.Impulse);
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}
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void OnDrawGizmos() {
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if(!flippingPivotLeft || !flippingPivotRight) return;
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Gizmos.color = Color.red;
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Gizmos.DrawWireCube(flippingPivotLeft.position, flippingPivotLeft.localScale);
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Gizmos.DrawWireCube(flippingPivotRight.position, flippingPivotRight.localScale);
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}
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}
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}
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11
Assets/Scripts/Level 18/Enemy18.cs.meta
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11
Assets/Scripts/Level 18/Enemy18.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 854054e4bf3df674f9ade2564e916c69
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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27
Assets/Scripts/Level 18/EnemyWeakPoint18.cs
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27
Assets/Scripts/Level 18/EnemyWeakPoint18.cs
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using DG.Tweening;
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using UnityEngine;
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namespace Level18 {
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public class EnemyWeakPoint18 : MonoBehaviour {
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Enemy18 _enemy;
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void Awake() {
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_enemy = GetComponentInParent<Enemy18>();
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
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PlayerMovement18 player = other.GetComponent<PlayerMovement18>();
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if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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if(player) player.Animator.SetTrigger(PlayerMovement18.Jump1);
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if(player) player.BounceAnimator.SetTrigger(PlayerMovement18.Bounce);
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if(!player) Destroy(other.gameObject);
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_enemy.DoKill();
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Destroy(gameObject);
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}
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}
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}
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3
Assets/Scripts/Level 18/EnemyWeakPoint18.cs.meta
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3
Assets/Scripts/Level 18/EnemyWeakPoint18.cs.meta
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fileFormatVersion: 2
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guid: 64d2fda615c5f2a419468ab25896aecb
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timeCreated: 1691603524
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143
Assets/Scripts/Level 18/PlayerMovement18.cs
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143
Assets/Scripts/Level 18/PlayerMovement18.cs
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Level18 {
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public class PlayerMovement18 : PlayerStats {
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[Header("Shooting")]
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[SerializeField] Bullet18 bullet;
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[SerializeField] Transform shootingPos;
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[Header("Physics")]
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[SerializeField] LayerMask groundMask;
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[SerializeField] Vector2 feetSize;
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float _horizontalInput;
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float _xVelocity, _accelerationVelocity;
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float _currentCoyoteTime, _currentBufferTime;
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bool _grounded;
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float _facingDirectionVelocity;
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public int Bullets { set; get; }
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int _facingDirection = 1;
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PlayerInput _playerInput;
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[Header("Animations")]
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[SerializeField] Animator animator;
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[SerializeField] Animator bounceAnimator;
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[Header("Particles")]
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[SerializeField] ParticleSystem runningParticles;
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[SerializeField] ParticleSystem jumpParticles;
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public Animator Animator => animator;
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public Animator BounceAnimator => bounceAnimator;
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public static readonly int Jump1 = Animator.StringToHash("Jump");
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static readonly int XVelocity = Animator.StringToHash("xVelocity");
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static readonly int YVelocity = Animator.StringToHash("yVelocity");
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static readonly int Grounded = Animator.StringToHash("Grounded");
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public static readonly int Bounce = Animator.StringToHash("Bounce");
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public static PlayerMovement18 instance;
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void Awake() {
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instance = this;
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_playerInput = new PlayerInput();
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_playerInput.Gameplay.Horizontal.started += HorizontalHandler;
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_playerInput.Gameplay.Horizontal.performed += HorizontalHandler;
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_playerInput.Gameplay.Horizontal.canceled += HorizontalHandler;
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_playerInput.Gameplay.Jump.started += Jump;
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_playerInput.Gameplay.Jump.canceled += Jump;
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_playerInput.Gameplay.Fire.performed += Fire;
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}
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void Jump(InputAction.CallbackContext obj) {
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if (obj.started) {
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_currentBufferTime = bufferTime;
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}else if (obj.canceled) {
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if (Rb.velocity.y < 0f) return;
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Rb.velocity = new Vector2(Rb.velocity.x, Rb.velocity.y * jumpCancellationMultiplier);
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}
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}
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void Fire(InputAction.CallbackContext obj) {
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if (Bullets >= maxBullets) return;
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Bullet18 bullet18 = Instantiate(bullet, shootingPos.position, Quaternion.identity);
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bullet18.AddForce(_facingDirection);
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}
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void HorizontalHandler(InputAction.CallbackContext obj) {
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_horizontalInput = obj.ReadValue<float>();
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_facingDirection = _horizontalInput > 0 ? 1 : _horizontalInput < 0 ? -1 : _facingDirection;
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}
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void OnEnable() {
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_playerInput.Enable();
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}
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void OnDisable() {
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_playerInput.Disable();
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}
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// Update is called once per frame
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void Update() {
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float xScale = Mathf.SmoothDamp(transform.localScale.x, _facingDirection, ref _facingDirectionVelocity,
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.1f);
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transform.localScale = new Vector3(xScale, 1, 1);
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animator.SetFloat(XVelocity, Mathf.Abs(_xVelocity));
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bounceAnimator.SetFloat(XVelocity, Mathf.Abs(_xVelocity));
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animator.SetFloat(YVelocity, Rb.velocity.y);
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animator.SetBool(Grounded, _grounded);
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bounceAnimator.SetBool(Grounded, _grounded);
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if (_currentBufferTime > 0f && _currentCoyoteTime > 0f) {
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Rb.velocity = new Vector2(Rb.velocity.x, jumpForce);
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animator.SetTrigger(Jump1);
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bounceAnimator.SetTrigger(Bounce);
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Instantiate(jumpParticles, transform);
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_currentBufferTime = _currentCoyoteTime = 0f;
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}
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_currentCoyoteTime -= Time.deltaTime;
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_currentBufferTime -= Time.deltaTime;
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}
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void FixedUpdate() {
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bool grounded = Physics2D.OverlapBox(transform.position, feetSize, 0, groundMask);
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if (!_grounded && grounded) {
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bounceAnimator.SetTrigger(Bounce);
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}
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_grounded = grounded;
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if (_grounded && Rb.velocity.y < .1f)
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_currentCoyoteTime = coyoteTime;
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_xVelocity = Rb.velocity.x;
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_xVelocity = Mathf.SmoothDamp(_xVelocity, _horizontalInput * speed, ref _accelerationVelocity,
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acceleration);
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Rb.velocity = new Vector2(_xVelocity, Rb.velocity.y);
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if(Mathf.Abs(_xVelocity) > 1f && grounded)
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runningParticles.Play();
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else
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runningParticles.Stop();
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}
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void OnDrawGizmos() {
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Gizmos.color = Color.red;
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Gizmos.DrawWireCube(transform.position, feetSize);
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}
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}
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}
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11
Assets/Scripts/Level 18/PlayerMovement18.cs.meta
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11
Assets/Scripts/Level 18/PlayerMovement18.cs.meta
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fileFormatVersion: 2
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guid: 2d04dc4df6815c945871c6c50fc9b729
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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