Basic player movement
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36 changed files with 10406 additions and 466 deletions
3
.gitignore
vendored
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/[Bb]uilds/
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8
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11
Assets/Frictionless.physicsMaterial2D
Normal file
11
Assets/Frictionless.physicsMaterial2D
Normal file
|
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8
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8
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8
Assets/Input.meta
Normal file
8
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Normal file
|
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267
Assets/Input/PlayerInput.cs
Normal file
267
Assets/Input/PlayerInput.cs
Normal file
|
@ -0,0 +1,267 @@
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|||
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.4.4
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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{
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public @PlayerInput()
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{
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{
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""name"": ""Arrows"",
|
||||
""id"": ""fa5d8e07-c176-4c0a-9fdd-ce86268cb17b"",
|
||||
""path"": ""1DAxis"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Horizontal"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""negative"",
|
||||
""id"": ""4d4b9350-8d5b-4d38-a12f-842b08701614"",
|
||||
""path"": ""<Keyboard>/leftArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Horizontal"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""positive"",
|
||||
""id"": ""08fedb93-15e4-4668-8202-4a1e3b8a21a0"",
|
||||
""path"": ""<Keyboard>/rightArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Horizontal"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""18c5423c-91fa-4fb5-9a08-118962502a61"",
|
||||
""path"": ""<Keyboard>/space"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Jump"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""1624d14f-f9f6-4eac-962e-a3f9ad31592a"",
|
||||
""path"": ""<Mouse>/leftButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Fire"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Gameplay
|
||||
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
|
||||
m_Gameplay_Horizontal = m_Gameplay.FindAction("Horizontal", throwIfNotFound: true);
|
||||
m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
|
||||
m_Gameplay_Fire = m_Gameplay.FindAction("Fire", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Gameplay
|
||||
private readonly InputActionMap m_Gameplay;
|
||||
private IGameplayActions m_GameplayActionsCallbackInterface;
|
||||
private readonly InputAction m_Gameplay_Horizontal;
|
||||
private readonly InputAction m_Gameplay_Jump;
|
||||
private readonly InputAction m_Gameplay_Fire;
|
||||
public struct GameplayActions
|
||||
{
|
||||
private @PlayerInput m_Wrapper;
|
||||
public GameplayActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Horizontal => m_Wrapper.m_Gameplay_Horizontal;
|
||||
public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
|
||||
public InputAction @Fire => m_Wrapper.m_Gameplay_Fire;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
|
||||
public void SetCallbacks(IGameplayActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
|
||||
{
|
||||
@Horizontal.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal;
|
||||
@Horizontal.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal;
|
||||
@Horizontal.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnHorizontal;
|
||||
@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
|
||||
@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
|
||||
@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
|
||||
@Fire.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
|
||||
@Fire.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
|
||||
@Fire.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
|
||||
}
|
||||
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
|
||||
if (instance != null)
|
||||
{
|
||||
@Horizontal.started += instance.OnHorizontal;
|
||||
@Horizontal.performed += instance.OnHorizontal;
|
||||
@Horizontal.canceled += instance.OnHorizontal;
|
||||
@Jump.started += instance.OnJump;
|
||||
@Jump.performed += instance.OnJump;
|
||||
@Jump.canceled += instance.OnJump;
|
||||
@Fire.started += instance.OnFire;
|
||||
@Fire.performed += instance.OnFire;
|
||||
@Fire.canceled += instance.OnFire;
|
||||
}
|
||||
}
|
||||
}
|
||||
public GameplayActions @Gameplay => new GameplayActions(this);
|
||||
public interface IGameplayActions
|
||||
{
|
||||
void OnHorizontal(InputAction.CallbackContext context);
|
||||
void OnJump(InputAction.CallbackContext context);
|
||||
void OnFire(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
11
Assets/Input/PlayerInput.cs.meta
Normal file
11
Assets/Input/PlayerInput.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
129
Assets/Input/PlayerInput.inputactions
Normal file
129
Assets/Input/PlayerInput.inputactions
Normal file
|
@ -0,0 +1,129 @@
|
|||
{
|
||||
"name": "PlayerInput",
|
||||
"maps": [
|
||||
{
|
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"name": "Gameplay",
|
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|
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|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Jump",
|
||||
"type": "Button",
|
||||
"id": "b7f369dd-397a-4bd9-94ab-049c118d538b",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
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|
||||
{
|
||||
"name": "Fire",
|
||||
"type": "Button",
|
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|
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|
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|
||||
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|
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||||
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|
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|
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|
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"path": "1DAxis",
|
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|
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|
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"isComposite": true,
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"isPartOfComposite": false
|
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"name": "negative",
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"id": "fb71e261-cef6-497e-b45e-8f5305fdd4f1",
|
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"path": "<Keyboard>/a",
|
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|
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|
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"groups": "",
|
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"action": "Horizontal",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
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|
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|
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"name": "positive",
|
||||
"id": "54c22c3b-b31d-4b99-af69-b921ec47e1bb",
|
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"path": "<Keyboard>/d",
|
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|
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"processors": "",
|
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|
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"action": "Horizontal",
|
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"isComposite": false,
|
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"isPartOfComposite": true
|
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|
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|
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|
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|
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|
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|
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|
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"action": "Horizontal",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
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|
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"name": "positive",
|
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|
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|
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|
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|
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|
||||
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|
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"processors": "",
|
||||
"groups": "",
|
||||
"action": "Jump",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
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||||
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|
||||
"name": "",
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"id": "1624d14f-f9f6-4eac-962e-a3f9ad31592a",
|
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"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Fire",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"controlSchemes": []
|
||||
}
|
14
Assets/Input/PlayerInput.inputactions.meta
Normal file
14
Assets/Input/PlayerInput.inputactions.meta
Normal file
|
@ -0,0 +1,14 @@
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wrapperCodeNamespace:
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8
Assets/Prefabs.meta
Normal file
8
Assets/Prefabs.meta
Normal file
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@ -0,0 +1,8 @@
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assetBundleVariant:
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139
Assets/Prefabs/Bullet.prefab
Normal file
139
Assets/Prefabs/Bullet.prefab
Normal file
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@ -0,0 +1,139 @@
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Normal file
17
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Normal file
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@ -0,0 +1,17 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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||||
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public class Bullet1 : MonoBehaviour {
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[SerializeField] float speed;
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public void AddForce(int direction) {
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Rigidbody2D rb = GetComponent<Rigidbody2D>();
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rb.velocity = Vector2.right * direction * speed;
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}
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void OnCollisionEnter2D(Collision2D other) {
|
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Destroy(gameObject);
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}
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}
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89
Assets/Scripts/PlayerMovement1.cs
Normal file
89
Assets/Scripts/PlayerMovement1.cs
Normal file
|
@ -0,0 +1,89 @@
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|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
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|
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public class PlayerMovement1 : MonoBehaviour {
|
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[SerializeField] float speed = 5f;
|
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[SerializeField] float jumpForce = 10f;
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[Header("Shooting")]
|
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[SerializeField] Bullet1 bullet;
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[SerializeField] Transform shootingPos;
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[Header("Physics")]
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[SerializeField] LayerMask groundMask;
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[SerializeField] Vector2 feetSize;
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float _horizontalInput;
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bool _grounded;
|
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|
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int _facingDirection = 1;
|
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|
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Rigidbody2D _rb;
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PlayerInput _playerInput;
|
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[Header("Animations")]
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[SerializeField] Animator animator;
|
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|
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static readonly int Jump1 = Animator.StringToHash("Jump");
|
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static readonly int XVelocity = Animator.StringToHash("xVelocity");
|
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static readonly int YVelocity = Animator.StringToHash("yVelocity");
|
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static readonly int Grounded = Animator.StringToHash("Grounded");
|
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|
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void Awake() {
|
||||
_rb = GetComponent<Rigidbody2D>();
|
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|
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_playerInput = new PlayerInput();
|
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|
||||
_playerInput.Gameplay.Horizontal.started += HorizontalHandler;
|
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_playerInput.Gameplay.Horizontal.performed += HorizontalHandler;
|
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_playerInput.Gameplay.Horizontal.canceled += HorizontalHandler;
|
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|
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_playerInput.Gameplay.Jump.performed += Jump;
|
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_playerInput.Gameplay.Fire.performed += Fire;
|
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}
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void Jump(InputAction.CallbackContext obj) {
|
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if (!_grounded) return;
|
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_rb.velocity = new Vector2(_rb.velocity.x, jumpForce);
|
||||
animator.SetTrigger(Jump1);
|
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}
|
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|
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void Fire(InputAction.CallbackContext obj) {
|
||||
Bullet1 bullet1 = Instantiate(bullet, shootingPos.position, Quaternion.identity);
|
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bullet1.AddForce(_facingDirection);
|
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}
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void HorizontalHandler(InputAction.CallbackContext obj) {
|
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_horizontalInput = obj.ReadValue<float>();
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transform.localScale = new Vector3(_facingDirection, 1, 1);
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}
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void OnEnable() {
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_playerInput.Enable();
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}
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void OnDisable() {
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_playerInput.Disable();
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}
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// Update is called once per frame
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void Update() {
|
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animator.SetFloat(XVelocity, Mathf.Abs(_horizontalInput * speed));
|
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animator.SetFloat(YVelocity, _rb.velocity.y);
|
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animator.SetBool(Grounded, _grounded);
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}
|
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void FixedUpdate() {
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_grounded = Physics2D.OverlapBox(transform.position, feetSize, 0, groundMask);
|
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_rb.velocity = new Vector2(_horizontalInput * speed, _rb.velocity.y);
|
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}
|
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void OnDrawGizmos() {
|
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Gizmos.color = Color.red;
|
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Gizmos.DrawWireCube(transform.position, feetSize);
|
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}
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}
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applicationIdentifier: {}
|
||||
applicationIdentifier:
|
||||
Standalone: com.DefaultCompany.Xerrada1
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
iPhone: 0
|
||||
|
|
|
@ -8,11 +8,11 @@ TagManager:
|
|||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Ground
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
- Player
|
||||
- Bullet
|
||||
-
|
||||
-
|
||||
-
|
||||
|
@ -38,6 +38,9 @@ TagManager:
|
|||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Background
|
||||
uniqueID: 2777140575
|
||||
locked: 0
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
||||
|
|
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Reference in a new issue