Basic player movement

This commit is contained in:
Gerard Gascón 2023-08-08 01:50:44 +02:00
parent 9fdca82032
commit 32f5ed6299
36 changed files with 10406 additions and 466 deletions

17
Assets/Scripts/Bullet1.cs Normal file
View file

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet1 : MonoBehaviour {
[SerializeField] float speed;
public void AddForce(int direction) {
Rigidbody2D rb = GetComponent<Rigidbody2D>();
rb.velocity = Vector2.right * direction * speed;
}
void OnCollisionEnter2D(Collision2D other) {
Destroy(gameObject);
}
}