Enemies half done
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42
Assets/Scripts/Screenshake.cs
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42
Assets/Scripts/Screenshake.cs
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using System.Collections;
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using System.Collections.Generic;
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using Cinemachine;
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using UnityEngine;
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public static class ScreenShake {
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static CinemachineVirtualCamera vCam;
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static ScreenShakeUpdate shakeUpdate;
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class ScreenShakeUpdate : MonoBehaviour {
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[HideInInspector] public float shakeTimer;
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[HideInInspector] public float shakeTimerTotal;
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[HideInInspector] public float startingIntensity;
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void Update() {
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if (shakeTimer > 0) {
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shakeTimer -= Time.deltaTime;
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CinemachineBasicMultiChannelPerlin multiChannelPerlin =
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vCam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
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multiChannelPerlin.m_AmplitudeGain =
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Mathf.Lerp(startingIntensity, 0f, 1 - (shakeTimer / shakeTimerTotal));
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}
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}
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}
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/// <summary>Shake the camera
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/// <para>It needs a cinemachine camera with a noise profile in it.</para>
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/// </summary>
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public static void Shake(float intensity, float time) {
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if (vCam == null) {
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vCam = Camera.main.GetComponent<CinemachineBrain>().ActiveVirtualCamera.VirtualCameraGameObject
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.GetComponent<CinemachineVirtualCamera>();
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}
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if (shakeUpdate == null) {
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shakeUpdate = new GameObject("ShakeUpdate").AddComponent<ScreenShakeUpdate>();
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}
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shakeUpdate.startingIntensity = intensity;
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shakeUpdate.shakeTimer = shakeUpdate.shakeTimerTotal = time;
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}
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}
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