Enemies half done

This commit is contained in:
Gerard Gascón 2023-08-22 20:12:53 +02:00
parent eaa8cdd462
commit 16507f4121
93 changed files with 31744 additions and 119 deletions

View file

@ -12,11 +12,5 @@ namespace Level8 {
public void AddForce(int direction) {
GetComponent<Rigidbody2D>().velocity = Vector2.right * direction * bulletSpeed;
}
void OnCollisionEnter2D(Collision2D other) {
if (other.gameObject.CompareTag("Enemy")) {
Destroy(gameObject);
}
}
}
}

View file

@ -10,11 +10,13 @@ namespace Level8 {
}
void OnTriggerEnter2D(Collider2D other) {
if (!other.CompareTag("Player")) return;
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
PlayerMovement8 player = other.GetComponent<PlayerMovement8>();
player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
player.Animator.SetTrigger(PlayerMovement8.Jump1);
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
if(player) player.Animator.SetTrigger(PlayerMovement8.Jump1);
if(!player) Destroy(other.gameObject);
Destroy(_enemy.gameObject);
}
}