Enemies half done
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93 changed files with 31744 additions and 119 deletions
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@ -10,11 +10,13 @@ namespace Level3 {
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (!other.CompareTag("Player")) return;
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if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
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PlayerMovement3 player = other.GetComponent<PlayerMovement3>();
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player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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player.Animator.SetTrigger(PlayerMovement3.Jump1);
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if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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if(player) player.Animator.SetTrigger(PlayerMovement3.Jump1);
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if(!player) Destroy(other.gameObject);
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Destroy(_enemy.gameObject);
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}
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}
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