Enemies half done
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93 changed files with 31744 additions and 119 deletions
26
Assets/Scripts/Level 12/EnemyWeakPoint12.cs
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26
Assets/Scripts/Level 12/EnemyWeakPoint12.cs
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using DG.Tweening;
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using UnityEngine;
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namespace Level12 {
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public class EnemyWeakPoint12 : MonoBehaviour {
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Enemy12 _enemy;
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void Awake() {
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_enemy = GetComponentInParent<Enemy12>();
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
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PlayerMovement12 player = other.GetComponent<PlayerMovement12>();
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if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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if(player) player.Animator.SetTrigger(PlayerMovement12.Jump1);
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if(player) player.BounceAnimator.SetTrigger(PlayerMovement12.Bounce);
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if(!player) Destroy(other.gameObject);
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_enemy.DoKill();
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}
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}
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}
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