Enemies half done
This commit is contained in:
parent
eaa8cdd462
commit
16507f4121
93 changed files with 31744 additions and 119 deletions
50
Assets/Scripts/Level 11/Bullet11.cs
Normal file
50
Assets/Scripts/Level 11/Bullet11.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Level11 {
|
||||
public class Bullet11 : BulletStats {
|
||||
int _currentBounces;
|
||||
|
||||
[SerializeField] Sprite red, yellow;
|
||||
|
||||
protected override void Start() {
|
||||
base.Start();
|
||||
|
||||
_currentBounces = maxBounces;
|
||||
}
|
||||
|
||||
void FixedUpdate() {
|
||||
if (Rb.velocity.y <= maxYSpeed) return;
|
||||
Vector2 velocity = Rb.velocity;
|
||||
velocity.y = maxYSpeed;
|
||||
Rb.velocity = velocity;
|
||||
}
|
||||
|
||||
public void AddForce(int direction) {
|
||||
++PlayerMovement11.instance.Bullets;
|
||||
GetComponent<Rigidbody2D>().velocity = Vector2.right * direction * bulletSpeed;
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D other) {
|
||||
transform.DOPunchScale(transform.localScale * 1.5f, .1f);
|
||||
|
||||
DOTween.Sequence()
|
||||
.AppendCallback(() => {
|
||||
Sprite.sprite = yellow;
|
||||
}).AppendInterval(.1f)
|
||||
.AppendCallback(() => {
|
||||
Sprite.sprite = red;
|
||||
});
|
||||
|
||||
--_currentBounces;
|
||||
if (_currentBounces != 0 || other.gameObject.CompareTag("Enemy")) return;
|
||||
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
void OnDestroy() {
|
||||
--PlayerMovement11.instance.Bullets;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Level 11/Bullet11.cs.meta
Normal file
11
Assets/Scripts/Level 11/Bullet11.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1cb0eec774ddaf14eae33d2d5723c5ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
48
Assets/Scripts/Level 11/Enemy11.cs
Normal file
48
Assets/Scripts/Level 11/Enemy11.cs
Normal file
|
@ -0,0 +1,48 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Level11 {
|
||||
public class Enemy11 : MonoBehaviour {
|
||||
[SerializeField] float speed;
|
||||
|
||||
[SerializeField] LayerMask groundLayer;
|
||||
|
||||
[SerializeField] Transform sprite;
|
||||
|
||||
[Header("Flipping Pivots")]
|
||||
[SerializeField] Transform flippingPivotLeft;
|
||||
[SerializeField] Transform flippingPivotRight;
|
||||
|
||||
int _facingDirection = 1;
|
||||
Rigidbody2D _rb;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake() {
|
||||
_rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate() {
|
||||
if (_facingDirection > 0) {
|
||||
if (Physics2D.OverlapBox(flippingPivotRight.position, flippingPivotRight.localScale, 0, groundLayer)) {
|
||||
_facingDirection = -1;
|
||||
sprite.localScale = new Vector3(-1, 1, 1);
|
||||
}
|
||||
}else {
|
||||
if (Physics2D.OverlapBox(flippingPivotLeft.position, flippingPivotLeft.localScale, 0, groundLayer)) {
|
||||
_facingDirection = 1;
|
||||
sprite.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
_rb.velocity = new Vector2(speed * _facingDirection, _rb.velocity.y);
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
if(!flippingPivotLeft || !flippingPivotRight) return;
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
|
||||
Gizmos.DrawWireCube(flippingPivotLeft.position, flippingPivotLeft.localScale);
|
||||
Gizmos.DrawWireCube(flippingPivotRight.position, flippingPivotRight.localScale);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Level 11/Enemy11.cs.meta
Normal file
11
Assets/Scripts/Level 11/Enemy11.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f2a986d8b795d9c4882683d3f7966da7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
26
Assets/Scripts/Level 11/EnemyWeakPoint11.cs
Normal file
26
Assets/Scripts/Level 11/EnemyWeakPoint11.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Level11 {
|
||||
public class EnemyWeakPoint11 : MonoBehaviour {
|
||||
|
||||
Enemy11 _enemy;
|
||||
|
||||
void Awake() {
|
||||
_enemy = GetComponentInParent<Enemy11>();
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
|
||||
PlayerMovement11 player = other.GetComponent<PlayerMovement11>();
|
||||
|
||||
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
if(player) player.Animator.SetTrigger(PlayerMovement11.Jump1);
|
||||
if(player) player.BounceAnimator.SetTrigger(PlayerMovement11.Bounce);
|
||||
|
||||
if(!player) Destroy(other.gameObject);
|
||||
|
||||
Destroy(_enemy.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/Level 11/EnemyWeakPoint11.cs.meta
Normal file
3
Assets/Scripts/Level 11/EnemyWeakPoint11.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c4e0c84e4ee95fc409bda5fe1266d247
|
||||
timeCreated: 1691603524
|
130
Assets/Scripts/Level 11/PlayerMovement11.cs
Normal file
130
Assets/Scripts/Level 11/PlayerMovement11.cs
Normal file
|
@ -0,0 +1,130 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Level11 {
|
||||
public class PlayerMovement11 : PlayerStats {
|
||||
|
||||
[Header("Shooting")]
|
||||
[SerializeField] Bullet11 bullet;
|
||||
[SerializeField] Transform shootingPos;
|
||||
|
||||
[Header("Physics")]
|
||||
[SerializeField] LayerMask groundMask;
|
||||
[SerializeField] Vector2 feetSize;
|
||||
|
||||
float _horizontalInput;
|
||||
float _xVelocity, _accelerationVelocity;
|
||||
float _currentCoyoteTime, _currentBufferTime;
|
||||
bool _grounded;
|
||||
|
||||
float _facingDirectionVelocity;
|
||||
|
||||
public int Bullets { set; get; }
|
||||
|
||||
int _facingDirection = 1;
|
||||
|
||||
PlayerInput _playerInput;
|
||||
|
||||
[Header("Animations")]
|
||||
[SerializeField] Animator animator;
|
||||
[SerializeField] Animator bounceAnimator;
|
||||
public Animator Animator => animator;
|
||||
public Animator BounceAnimator => bounceAnimator;
|
||||
|
||||
public static readonly int Jump1 = Animator.StringToHash("Jump");
|
||||
static readonly int XVelocity = Animator.StringToHash("xVelocity");
|
||||
static readonly int YVelocity = Animator.StringToHash("yVelocity");
|
||||
static readonly int Grounded = Animator.StringToHash("Grounded");
|
||||
public static readonly int Bounce = Animator.StringToHash("Bounce");
|
||||
|
||||
public static PlayerMovement11 instance;
|
||||
|
||||
void Awake() {
|
||||
instance = this;
|
||||
|
||||
_playerInput = new PlayerInput();
|
||||
|
||||
_playerInput.Gameplay.Horizontal.started += HorizontalHandler;
|
||||
_playerInput.Gameplay.Horizontal.performed += HorizontalHandler;
|
||||
_playerInput.Gameplay.Horizontal.canceled += HorizontalHandler;
|
||||
|
||||
_playerInput.Gameplay.Jump.started += Jump;
|
||||
_playerInput.Gameplay.Jump.canceled += Jump;
|
||||
|
||||
_playerInput.Gameplay.Fire.performed += Fire;
|
||||
}
|
||||
|
||||
void Jump(InputAction.CallbackContext obj) {
|
||||
if (obj.started) {
|
||||
_currentBufferTime = bufferTime;
|
||||
}else if (obj.canceled) {
|
||||
if (Rb.velocity.y < 0f) return;
|
||||
Rb.velocity = new Vector2(Rb.velocity.x, Rb.velocity.y * jumpCancellationMultiplier);
|
||||
}
|
||||
}
|
||||
|
||||
void Fire(InputAction.CallbackContext obj) {
|
||||
if (Bullets >= maxBullets) return;
|
||||
Bullet11 bullet11 = Instantiate(bullet, shootingPos.position, Quaternion.identity);
|
||||
bullet11.AddForce(_facingDirection);
|
||||
}
|
||||
|
||||
void HorizontalHandler(InputAction.CallbackContext obj) {
|
||||
_horizontalInput = obj.ReadValue<float>();
|
||||
_facingDirection = _horizontalInput > 0 ? 1 : _horizontalInput < 0 ? -1 : _facingDirection;
|
||||
}
|
||||
|
||||
void OnEnable() {
|
||||
_playerInput.Enable();
|
||||
}
|
||||
|
||||
void OnDisable() {
|
||||
_playerInput.Disable();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
float xScale = Mathf.SmoothDamp(transform.localScale.x, _facingDirection, ref _facingDirectionVelocity,
|
||||
.1f);
|
||||
transform.localScale = new Vector3(xScale, 1, 1);
|
||||
|
||||
animator.SetFloat(XVelocity, Mathf.Abs(_xVelocity));
|
||||
bounceAnimator.SetFloat(XVelocity, Mathf.Abs(_xVelocity));
|
||||
animator.SetFloat(YVelocity, Rb.velocity.y);
|
||||
animator.SetBool(Grounded, _grounded);
|
||||
bounceAnimator.SetBool(Grounded, _grounded);
|
||||
|
||||
if (_currentBufferTime > 0f && _currentCoyoteTime > 0f) {
|
||||
Rb.velocity = new Vector2(Rb.velocity.x, jumpForce);
|
||||
animator.SetTrigger(Jump1);
|
||||
bounceAnimator.SetTrigger(Bounce);
|
||||
|
||||
_currentBufferTime = _currentCoyoteTime = 0f;
|
||||
}
|
||||
|
||||
_currentCoyoteTime -= Time.deltaTime;
|
||||
_currentBufferTime -= Time.deltaTime;
|
||||
}
|
||||
|
||||
void FixedUpdate() {
|
||||
bool grounded = Physics2D.OverlapBox(transform.position, feetSize, 0, groundMask);
|
||||
if (!_grounded && grounded) {
|
||||
bounceAnimator.SetTrigger(Bounce);
|
||||
}
|
||||
|
||||
_grounded = grounded;
|
||||
if (_grounded && Rb.velocity.y < .1f)
|
||||
_currentCoyoteTime = coyoteTime;
|
||||
|
||||
_xVelocity = Rb.velocity.x;
|
||||
_xVelocity = Mathf.SmoothDamp(_xVelocity, _horizontalInput * speed, ref _accelerationVelocity,
|
||||
acceleration);;
|
||||
Rb.velocity = new Vector2(_xVelocity, Rb.velocity.y);
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireCube(transform.position, feetSize);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Level 11/PlayerMovement11.cs.meta
Normal file
11
Assets/Scripts/Level 11/PlayerMovement11.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d8ff7ba51b9e50645b8f09beac3178cc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue