Enemies half done
This commit is contained in:
parent
eaa8cdd462
commit
16507f4121
93 changed files with 31744 additions and 119 deletions
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@ -8,9 +8,11 @@ public abstract class BulletStats : MonoBehaviour{
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[HideInInspector] public int maxBounces = 3;
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protected Rigidbody2D Rb { get; private set; }
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protected SpriteRenderer Sprite { get; private set; }
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protected virtual void Start() {
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Rb = GetComponent<Rigidbody2D>();
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Sprite = GetComponent<SpriteRenderer>();
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BalanceCanvas.instance.sliderChangedCallback += RefreshStats;
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RefreshStats();
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@ -7,7 +7,7 @@ namespace Level1 {
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}
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void OnCollisionEnter2D(Collision2D other) {
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Destroy(gameObject);
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if(!other.gameObject.CompareTag("Enemy")) Destroy(gameObject);
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}
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}
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}
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@ -10,11 +10,13 @@ namespace Level1 {
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (!other.CompareTag("Player")) return;
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if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
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PlayerMovement1 player = other.GetComponent<PlayerMovement1>();
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player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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player.Animator.SetTrigger(PlayerMovement1.Jump1);
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if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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if(player) player.Animator.SetTrigger(PlayerMovement1.Jump1);
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if(!player) Destroy(other.gameObject);
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Destroy(_enemy.gameObject);
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}
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}
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@ -25,10 +25,13 @@ namespace Level10 {
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void OnCollisionEnter2D(Collision2D other) {
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--_currentBounces;
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if (_currentBounces != 0 && !other.gameObject.CompareTag("Enemy")) return;
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if (_currentBounces != 0 || other.gameObject.CompareTag("Enemy")) return;
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--PlayerMovement10.instance.Bullets;
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Destroy(gameObject);
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}
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void OnDestroy() {
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--PlayerMovement10.instance.Bullets;
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}
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}
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}
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@ -10,11 +10,13 @@ namespace Level10 {
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (!other.CompareTag("Player")) return;
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if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
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PlayerMovement10 player = other.GetComponent<PlayerMovement10>();
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player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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player.Animator.SetTrigger(PlayerMovement10.Jump1);
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if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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if(player) player.Animator.SetTrigger(PlayerMovement10.Jump1);
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if(!player) Destroy(other.gameObject);
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Destroy(_enemy.gameObject);
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}
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}
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8
Assets/Scripts/Level 11.meta
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8
Assets/Scripts/Level 11.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 03325dc33f2ee9249bf5a8f6946a1a00
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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50
Assets/Scripts/Level 11/Bullet11.cs
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50
Assets/Scripts/Level 11/Bullet11.cs
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@ -0,0 +1,50 @@
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using System;
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using DG.Tweening;
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using UnityEngine;
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namespace Level11 {
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public class Bullet11 : BulletStats {
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int _currentBounces;
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[SerializeField] Sprite red, yellow;
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protected override void Start() {
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base.Start();
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_currentBounces = maxBounces;
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}
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void FixedUpdate() {
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if (Rb.velocity.y <= maxYSpeed) return;
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Vector2 velocity = Rb.velocity;
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velocity.y = maxYSpeed;
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Rb.velocity = velocity;
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}
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public void AddForce(int direction) {
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++PlayerMovement11.instance.Bullets;
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GetComponent<Rigidbody2D>().velocity = Vector2.right * direction * bulletSpeed;
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}
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void OnCollisionEnter2D(Collision2D other) {
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transform.DOPunchScale(transform.localScale * 1.5f, .1f);
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DOTween.Sequence()
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.AppendCallback(() => {
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Sprite.sprite = yellow;
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}).AppendInterval(.1f)
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.AppendCallback(() => {
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Sprite.sprite = red;
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});
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--_currentBounces;
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if (_currentBounces != 0 || other.gameObject.CompareTag("Enemy")) return;
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Destroy(gameObject);
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}
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void OnDestroy() {
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--PlayerMovement11.instance.Bullets;
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}
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}
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}
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11
Assets/Scripts/Level 11/Bullet11.cs.meta
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Assets/Scripts/Level 11/Bullet11.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1cb0eec774ddaf14eae33d2d5723c5ec
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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48
Assets/Scripts/Level 11/Enemy11.cs
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48
Assets/Scripts/Level 11/Enemy11.cs
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@ -0,0 +1,48 @@
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using UnityEngine;
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namespace Level11 {
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public class Enemy11 : MonoBehaviour {
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[SerializeField] float speed;
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[SerializeField] LayerMask groundLayer;
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[SerializeField] Transform sprite;
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[Header("Flipping Pivots")]
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[SerializeField] Transform flippingPivotLeft;
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[SerializeField] Transform flippingPivotRight;
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int _facingDirection = 1;
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Rigidbody2D _rb;
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// Start is called before the first frame update
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void Awake() {
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_rb = GetComponent<Rigidbody2D>();
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}
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// Update is called once per frame
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void FixedUpdate() {
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if (_facingDirection > 0) {
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if (Physics2D.OverlapBox(flippingPivotRight.position, flippingPivotRight.localScale, 0, groundLayer)) {
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_facingDirection = -1;
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sprite.localScale = new Vector3(-1, 1, 1);
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}
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}else {
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if (Physics2D.OverlapBox(flippingPivotLeft.position, flippingPivotLeft.localScale, 0, groundLayer)) {
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_facingDirection = 1;
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sprite.localScale = Vector3.one;
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}
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}
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_rb.velocity = new Vector2(speed * _facingDirection, _rb.velocity.y);
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}
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void OnDrawGizmos() {
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if(!flippingPivotLeft || !flippingPivotRight) return;
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Gizmos.color = Color.red;
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Gizmos.DrawWireCube(flippingPivotLeft.position, flippingPivotLeft.localScale);
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Gizmos.DrawWireCube(flippingPivotRight.position, flippingPivotRight.localScale);
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}
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}
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}
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11
Assets/Scripts/Level 11/Enemy11.cs.meta
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11
Assets/Scripts/Level 11/Enemy11.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f2a986d8b795d9c4882683d3f7966da7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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26
Assets/Scripts/Level 11/EnemyWeakPoint11.cs
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Assets/Scripts/Level 11/EnemyWeakPoint11.cs
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@ -0,0 +1,26 @@
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using DG.Tweening;
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using UnityEngine;
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namespace Level11 {
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public class EnemyWeakPoint11 : MonoBehaviour {
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Enemy11 _enemy;
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void Awake() {
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_enemy = GetComponentInParent<Enemy11>();
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
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PlayerMovement11 player = other.GetComponent<PlayerMovement11>();
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if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
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if(player) player.Animator.SetTrigger(PlayerMovement11.Jump1);
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if(player) player.BounceAnimator.SetTrigger(PlayerMovement11.Bounce);
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if(!player) Destroy(other.gameObject);
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Destroy(_enemy.gameObject);
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}
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}
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}
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Assets/Scripts/Level 11/EnemyWeakPoint11.cs.meta
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Assets/Scripts/Level 11/EnemyWeakPoint11.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: c4e0c84e4ee95fc409bda5fe1266d247
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timeCreated: 1691603524
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130
Assets/Scripts/Level 11/PlayerMovement11.cs
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130
Assets/Scripts/Level 11/PlayerMovement11.cs
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@ -0,0 +1,130 @@
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Level11 {
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public class PlayerMovement11 : PlayerStats {
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[Header("Shooting")]
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[SerializeField] Bullet11 bullet;
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[SerializeField] Transform shootingPos;
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[Header("Physics")]
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[SerializeField] LayerMask groundMask;
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[SerializeField] Vector2 feetSize;
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float _horizontalInput;
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float _xVelocity, _accelerationVelocity;
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float _currentCoyoteTime, _currentBufferTime;
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bool _grounded;
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float _facingDirectionVelocity;
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public int Bullets { set; get; }
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int _facingDirection = 1;
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PlayerInput _playerInput;
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[Header("Animations")]
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[SerializeField] Animator animator;
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[SerializeField] Animator bounceAnimator;
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public Animator Animator => animator;
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public Animator BounceAnimator => bounceAnimator;
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public static readonly int Jump1 = Animator.StringToHash("Jump");
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static readonly int XVelocity = Animator.StringToHash("xVelocity");
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static readonly int YVelocity = Animator.StringToHash("yVelocity");
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static readonly int Grounded = Animator.StringToHash("Grounded");
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public static readonly int Bounce = Animator.StringToHash("Bounce");
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public static PlayerMovement11 instance;
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void Awake() {
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instance = this;
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_playerInput = new PlayerInput();
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_playerInput.Gameplay.Horizontal.started += HorizontalHandler;
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_playerInput.Gameplay.Horizontal.performed += HorizontalHandler;
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_playerInput.Gameplay.Horizontal.canceled += HorizontalHandler;
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_playerInput.Gameplay.Jump.started += Jump;
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_playerInput.Gameplay.Jump.canceled += Jump;
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_playerInput.Gameplay.Fire.performed += Fire;
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}
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void Jump(InputAction.CallbackContext obj) {
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if (obj.started) {
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_currentBufferTime = bufferTime;
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}else if (obj.canceled) {
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if (Rb.velocity.y < 0f) return;
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Rb.velocity = new Vector2(Rb.velocity.x, Rb.velocity.y * jumpCancellationMultiplier);
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}
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}
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void Fire(InputAction.CallbackContext obj) {
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if (Bullets >= maxBullets) return;
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Bullet11 bullet11 = Instantiate(bullet, shootingPos.position, Quaternion.identity);
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bullet11.AddForce(_facingDirection);
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}
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void HorizontalHandler(InputAction.CallbackContext obj) {
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_horizontalInput = obj.ReadValue<float>();
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_facingDirection = _horizontalInput > 0 ? 1 : _horizontalInput < 0 ? -1 : _facingDirection;
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}
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void OnEnable() {
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_playerInput.Enable();
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}
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void OnDisable() {
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_playerInput.Disable();
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}
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// Update is called once per frame
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void Update() {
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float xScale = Mathf.SmoothDamp(transform.localScale.x, _facingDirection, ref _facingDirectionVelocity,
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.1f);
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transform.localScale = new Vector3(xScale, 1, 1);
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animator.SetFloat(XVelocity, Mathf.Abs(_xVelocity));
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bounceAnimator.SetFloat(XVelocity, Mathf.Abs(_xVelocity));
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animator.SetFloat(YVelocity, Rb.velocity.y);
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animator.SetBool(Grounded, _grounded);
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bounceAnimator.SetBool(Grounded, _grounded);
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if (_currentBufferTime > 0f && _currentCoyoteTime > 0f) {
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Rb.velocity = new Vector2(Rb.velocity.x, jumpForce);
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animator.SetTrigger(Jump1);
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bounceAnimator.SetTrigger(Bounce);
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_currentBufferTime = _currentCoyoteTime = 0f;
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}
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_currentCoyoteTime -= Time.deltaTime;
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_currentBufferTime -= Time.deltaTime;
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}
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void FixedUpdate() {
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bool grounded = Physics2D.OverlapBox(transform.position, feetSize, 0, groundMask);
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if (!_grounded && grounded) {
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bounceAnimator.SetTrigger(Bounce);
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}
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_grounded = grounded;
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if (_grounded && Rb.velocity.y < .1f)
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_currentCoyoteTime = coyoteTime;
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_xVelocity = Rb.velocity.x;
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_xVelocity = Mathf.SmoothDamp(_xVelocity, _horizontalInput * speed, ref _accelerationVelocity,
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acceleration);;
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Rb.velocity = new Vector2(_xVelocity, Rb.velocity.y);
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}
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void OnDrawGizmos() {
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Gizmos.color = Color.red;
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Gizmos.DrawWireCube(transform.position, feetSize);
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}
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}
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}
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Assets/Scripts/Level 11/PlayerMovement11.cs.meta
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Assets/Scripts/Level 11/PlayerMovement11.cs.meta
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@ -0,0 +1,11 @@
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Assets/Scripts/Level 12.meta
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Assets/Scripts/Level 12.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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50
Assets/Scripts/Level 12/Bullet12.cs
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Assets/Scripts/Level 12/Bullet12.cs
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using System;
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using DG.Tweening;
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using UnityEngine;
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namespace Level12 {
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public class Bullet12 : BulletStats {
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int _currentBounces;
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[SerializeField] Sprite red, yellow;
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protected override void Start() {
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base.Start();
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_currentBounces = maxBounces;
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}
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void FixedUpdate() {
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if (Rb.velocity.y <= maxYSpeed) return;
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Vector2 velocity = Rb.velocity;
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velocity.y = maxYSpeed;
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Rb.velocity = velocity;
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}
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public void AddForce(int direction) {
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++PlayerMovement12.instance.Bullets;
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GetComponent<Rigidbody2D>().velocity = Vector2.right * direction * bulletSpeed;
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}
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void OnCollisionEnter2D(Collision2D other) {
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transform.DOPunchScale(transform.localScale * 1.5f, .1f);
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DOTween.Sequence()
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.AppendCallback(() => {
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Sprite.sprite = yellow;
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}).AppendInterval(.1f)
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.AppendCallback(() => {
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Sprite.sprite = red;
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});
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--_currentBounces;
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if (_currentBounces != 0 || other.gameObject.CompareTag("Enemy")) return;
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Destroy(gameObject);
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}
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void OnDestroy() {
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--PlayerMovement12.instance.Bullets;
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}
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}
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}
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11
Assets/Scripts/Level 12/Bullet12.cs.meta
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Assets/Scripts/Level 12/Bullet12.cs.meta
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userData:
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57
Assets/Scripts/Level 12/Enemy12.cs
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Assets/Scripts/Level 12/Enemy12.cs
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using System;
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using DG.Tweening;
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using UnityEngine;
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namespace Level12 {
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public class Enemy12 : MonoBehaviour {
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[SerializeField] float speed;
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[SerializeField] LayerMask groundLayer;
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[SerializeField] SpriteRenderer sprite;
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[Header("Flipping Pivots")]
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[SerializeField] Transform flippingPivotLeft;
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[SerializeField] Transform flippingPivotRight;
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int _facingDirection = 1;
|
||||
Rigidbody2D _rb;
|
||||
|
||||
static readonly int Lerp = Shader.PropertyToID("_Lerp");
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake() {
|
||||
_rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate() {
|
||||
if (_facingDirection > 0) {
|
||||
if (Physics2D.OverlapBox(flippingPivotRight.position, flippingPivotRight.localScale, 0, groundLayer)) {
|
||||
_facingDirection = -1;
|
||||
sprite.transform.localScale = new Vector3(-1, 1, 1);
|
||||
}
|
||||
}else {
|
||||
if (Physics2D.OverlapBox(flippingPivotLeft.position, flippingPivotLeft.localScale, 0, groundLayer)) {
|
||||
_facingDirection = 1;
|
||||
sprite.transform.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
_rb.velocity = new Vector2(speed * _facingDirection, _rb.velocity.y);
|
||||
}
|
||||
|
||||
public void DoKill() {
|
||||
Tween tween = sprite.material.DOFloat(1f, Lerp, .1f).SetLoops(1, LoopType.Yoyo);
|
||||
tween.onComplete += () => Destroy(gameObject);
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
if(!flippingPivotLeft || !flippingPivotRight) return;
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
|
||||
Gizmos.DrawWireCube(flippingPivotLeft.position, flippingPivotLeft.localScale);
|
||||
Gizmos.DrawWireCube(flippingPivotRight.position, flippingPivotRight.localScale);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Level 12/Enemy12.cs.meta
Normal file
11
Assets/Scripts/Level 12/Enemy12.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 50176a3b63d43f646ac00fd79ec96859
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
26
Assets/Scripts/Level 12/EnemyWeakPoint12.cs
Normal file
26
Assets/Scripts/Level 12/EnemyWeakPoint12.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Level12 {
|
||||
public class EnemyWeakPoint12 : MonoBehaviour {
|
||||
|
||||
Enemy12 _enemy;
|
||||
|
||||
void Awake() {
|
||||
_enemy = GetComponentInParent<Enemy12>();
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
|
||||
PlayerMovement12 player = other.GetComponent<PlayerMovement12>();
|
||||
|
||||
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
if(player) player.Animator.SetTrigger(PlayerMovement12.Jump1);
|
||||
if(player) player.BounceAnimator.SetTrigger(PlayerMovement12.Bounce);
|
||||
|
||||
if(!player) Destroy(other.gameObject);
|
||||
|
||||
_enemy.DoKill();
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/Level 12/EnemyWeakPoint12.cs.meta
Normal file
3
Assets/Scripts/Level 12/EnemyWeakPoint12.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 62e3f2343b67c864d9a1c51737c13c8e
|
||||
timeCreated: 1691603524
|
130
Assets/Scripts/Level 12/PlayerMovement12.cs
Normal file
130
Assets/Scripts/Level 12/PlayerMovement12.cs
Normal file
|
@ -0,0 +1,130 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Level12 {
|
||||
public class PlayerMovement12 : PlayerStats {
|
||||
|
||||
[Header("Shooting")]
|
||||
[SerializeField] Bullet12 bullet;
|
||||
[SerializeField] Transform shootingPos;
|
||||
|
||||
[Header("Physics")]
|
||||
[SerializeField] LayerMask groundMask;
|
||||
[SerializeField] Vector2 feetSize;
|
||||
|
||||
float _horizontalInput;
|
||||
float _xVelocity, _accelerationVelocity;
|
||||
float _currentCoyoteTime, _currentBufferTime;
|
||||
bool _grounded;
|
||||
|
||||
float _facingDirectionVelocity;
|
||||
|
||||
public int Bullets { set; get; }
|
||||
|
||||
int _facingDirection = 1;
|
||||
|
||||
PlayerInput _playerInput;
|
||||
|
||||
[Header("Animations")]
|
||||
[SerializeField] Animator animator;
|
||||
[SerializeField] Animator bounceAnimator;
|
||||
public Animator Animator => animator;
|
||||
public Animator BounceAnimator => bounceAnimator;
|
||||
|
||||
public static readonly int Jump1 = Animator.StringToHash("Jump");
|
||||
static readonly int XVelocity = Animator.StringToHash("xVelocity");
|
||||
static readonly int YVelocity = Animator.StringToHash("yVelocity");
|
||||
static readonly int Grounded = Animator.StringToHash("Grounded");
|
||||
public static readonly int Bounce = Animator.StringToHash("Bounce");
|
||||
|
||||
public static PlayerMovement12 instance;
|
||||
|
||||
void Awake() {
|
||||
instance = this;
|
||||
|
||||
_playerInput = new PlayerInput();
|
||||
|
||||
_playerInput.Gameplay.Horizontal.started += HorizontalHandler;
|
||||
_playerInput.Gameplay.Horizontal.performed += HorizontalHandler;
|
||||
_playerInput.Gameplay.Horizontal.canceled += HorizontalHandler;
|
||||
|
||||
_playerInput.Gameplay.Jump.started += Jump;
|
||||
_playerInput.Gameplay.Jump.canceled += Jump;
|
||||
|
||||
_playerInput.Gameplay.Fire.performed += Fire;
|
||||
}
|
||||
|
||||
void Jump(InputAction.CallbackContext obj) {
|
||||
if (obj.started) {
|
||||
_currentBufferTime = bufferTime;
|
||||
}else if (obj.canceled) {
|
||||
if (Rb.velocity.y < 0f) return;
|
||||
Rb.velocity = new Vector2(Rb.velocity.x, Rb.velocity.y * jumpCancellationMultiplier);
|
||||
}
|
||||
}
|
||||
|
||||
void Fire(InputAction.CallbackContext obj) {
|
||||
if (Bullets >= maxBullets) return;
|
||||
Bullet12 bullet12 = Instantiate(bullet, shootingPos.position, Quaternion.identity);
|
||||
bullet12.AddForce(_facingDirection);
|
||||
}
|
||||
|
||||
void HorizontalHandler(InputAction.CallbackContext obj) {
|
||||
_horizontalInput = obj.ReadValue<float>();
|
||||
_facingDirection = _horizontalInput > 0 ? 1 : _horizontalInput < 0 ? -1 : _facingDirection;
|
||||
}
|
||||
|
||||
void OnEnable() {
|
||||
_playerInput.Enable();
|
||||
}
|
||||
|
||||
void OnDisable() {
|
||||
_playerInput.Disable();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
float xScale = Mathf.SmoothDamp(transform.localScale.x, _facingDirection, ref _facingDirectionVelocity,
|
||||
.1f);
|
||||
transform.localScale = new Vector3(xScale, 1, 1);
|
||||
|
||||
animator.SetFloat(XVelocity, Mathf.Abs(_xVelocity));
|
||||
bounceAnimator.SetFloat(XVelocity, Mathf.Abs(_xVelocity));
|
||||
animator.SetFloat(YVelocity, Rb.velocity.y);
|
||||
animator.SetBool(Grounded, _grounded);
|
||||
bounceAnimator.SetBool(Grounded, _grounded);
|
||||
|
||||
if (_currentBufferTime > 0f && _currentCoyoteTime > 0f) {
|
||||
Rb.velocity = new Vector2(Rb.velocity.x, jumpForce);
|
||||
animator.SetTrigger(Jump1);
|
||||
bounceAnimator.SetTrigger(Bounce);
|
||||
|
||||
_currentBufferTime = _currentCoyoteTime = 0f;
|
||||
}
|
||||
|
||||
_currentCoyoteTime -= Time.deltaTime;
|
||||
_currentBufferTime -= Time.deltaTime;
|
||||
}
|
||||
|
||||
void FixedUpdate() {
|
||||
bool grounded = Physics2D.OverlapBox(transform.position, feetSize, 0, groundMask);
|
||||
if (!_grounded && grounded) {
|
||||
bounceAnimator.SetTrigger(Bounce);
|
||||
}
|
||||
|
||||
_grounded = grounded;
|
||||
if (_grounded && Rb.velocity.y < .1f)
|
||||
_currentCoyoteTime = coyoteTime;
|
||||
|
||||
_xVelocity = Rb.velocity.x;
|
||||
_xVelocity = Mathf.SmoothDamp(_xVelocity, _horizontalInput * speed, ref _accelerationVelocity,
|
||||
acceleration);;
|
||||
Rb.velocity = new Vector2(_xVelocity, Rb.velocity.y);
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireCube(transform.position, feetSize);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Level 12/PlayerMovement12.cs.meta
Normal file
11
Assets/Scripts/Level 12/PlayerMovement12.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1d16d85dfae88064aadec70c2343def5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/Level 13.meta
Normal file
8
Assets/Scripts/Level 13.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: df1106a61771136428f35c12550f969c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
50
Assets/Scripts/Level 13/Bullet13.cs
Normal file
50
Assets/Scripts/Level 13/Bullet13.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Level13 {
|
||||
public class Bullet13 : BulletStats {
|
||||
int _currentBounces;
|
||||
|
||||
[SerializeField] Sprite red, yellow;
|
||||
|
||||
protected override void Start() {
|
||||
base.Start();
|
||||
|
||||
_currentBounces = maxBounces;
|
||||
}
|
||||
|
||||
void FixedUpdate() {
|
||||
if (Rb.velocity.y <= maxYSpeed) return;
|
||||
Vector2 velocity = Rb.velocity;
|
||||
velocity.y = maxYSpeed;
|
||||
Rb.velocity = velocity;
|
||||
}
|
||||
|
||||
public void AddForce(int direction) {
|
||||
++PlayerMovement13.instance.Bullets;
|
||||
GetComponent<Rigidbody2D>().velocity = Vector2.right * direction * bulletSpeed;
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D other) {
|
||||
transform.DOPunchScale(transform.localScale * 1.5f, .1f);
|
||||
|
||||
DOTween.Sequence()
|
||||
.AppendCallback(() => {
|
||||
Sprite.sprite = yellow;
|
||||
}).AppendInterval(.1f)
|
||||
.AppendCallback(() => {
|
||||
Sprite.sprite = red;
|
||||
});
|
||||
|
||||
--_currentBounces;
|
||||
if (_currentBounces != 0 || other.gameObject.CompareTag("Enemy")) return;
|
||||
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
void OnDestroy() {
|
||||
--PlayerMovement13.instance.Bullets;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Level 13/Bullet13.cs.meta
Normal file
11
Assets/Scripts/Level 13/Bullet13.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 018ae2407c801eb4faedba313f1a5133
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
60
Assets/Scripts/Level 13/Enemy13.cs
Normal file
60
Assets/Scripts/Level 13/Enemy13.cs
Normal file
|
@ -0,0 +1,60 @@
|
|||
using System;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Level13 {
|
||||
public class Enemy13 : MonoBehaviour {
|
||||
[SerializeField] float speed;
|
||||
|
||||
[SerializeField] LayerMask groundLayer;
|
||||
|
||||
[SerializeField] SpriteRenderer sprite;
|
||||
|
||||
[Header("Flipping Pivots")]
|
||||
[SerializeField] Transform flippingPivotLeft;
|
||||
[SerializeField] Transform flippingPivotRight;
|
||||
|
||||
int _facingDirection = 1;
|
||||
Rigidbody2D _rb;
|
||||
|
||||
static readonly int Lerp = Shader.PropertyToID("_Lerp");
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake() {
|
||||
_rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate() {
|
||||
if (_facingDirection > 0) {
|
||||
if (Physics2D.OverlapBox(flippingPivotRight.position, flippingPivotRight.localScale, 0, groundLayer)) {
|
||||
_facingDirection = -1;
|
||||
sprite.transform.localScale = new Vector3(-1, 1, 1);
|
||||
}
|
||||
}else {
|
||||
if (Physics2D.OverlapBox(flippingPivotLeft.position, flippingPivotLeft.localScale, 0, groundLayer)) {
|
||||
_facingDirection = 1;
|
||||
sprite.transform.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
_rb.velocity = new Vector2(speed * _facingDirection, _rb.velocity.y);
|
||||
}
|
||||
|
||||
public void DoKill() {
|
||||
Tween tween = sprite.material.DOFloat(1f, Lerp, .1f).SetLoops(1, LoopType.Yoyo).SetUpdate(true);
|
||||
ScreenShake.Shake(5f, .2f);
|
||||
tween.onComplete += () => {
|
||||
Destroy(gameObject);
|
||||
};
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
if(!flippingPivotLeft || !flippingPivotRight) return;
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
|
||||
Gizmos.DrawWireCube(flippingPivotLeft.position, flippingPivotLeft.localScale);
|
||||
Gizmos.DrawWireCube(flippingPivotRight.position, flippingPivotRight.localScale);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Level 13/Enemy13.cs.meta
Normal file
11
Assets/Scripts/Level 13/Enemy13.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 184d6d22b4f6c604ca0eb24ab5a44d6c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
26
Assets/Scripts/Level 13/EnemyWeakPoint13.cs
Normal file
26
Assets/Scripts/Level 13/EnemyWeakPoint13.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Level13 {
|
||||
public class EnemyWeakPoint13 : MonoBehaviour {
|
||||
|
||||
Enemy13 _enemy;
|
||||
|
||||
void Awake() {
|
||||
_enemy = GetComponentInParent<Enemy13>();
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
|
||||
PlayerMovement13 player = other.GetComponent<PlayerMovement13>();
|
||||
|
||||
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
if(player) player.Animator.SetTrigger(PlayerMovement13.Jump1);
|
||||
if(player) player.BounceAnimator.SetTrigger(PlayerMovement13.Bounce);
|
||||
|
||||
if(!player) Destroy(other.gameObject);
|
||||
|
||||
_enemy.DoKill();
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/Level 13/EnemyWeakPoint13.cs.meta
Normal file
3
Assets/Scripts/Level 13/EnemyWeakPoint13.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ea1698e32522d98479fd2ba4c65cd156
|
||||
timeCreated: 1691603524
|
130
Assets/Scripts/Level 13/PlayerMovement13.cs
Normal file
130
Assets/Scripts/Level 13/PlayerMovement13.cs
Normal file
|
@ -0,0 +1,130 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Level13 {
|
||||
public class PlayerMovement13 : PlayerStats {
|
||||
|
||||
[Header("Shooting")]
|
||||
[SerializeField] Bullet13 bullet;
|
||||
[SerializeField] Transform shootingPos;
|
||||
|
||||
[Header("Physics")]
|
||||
[SerializeField] LayerMask groundMask;
|
||||
[SerializeField] Vector2 feetSize;
|
||||
|
||||
float _horizontalInput;
|
||||
float _xVelocity, _accelerationVelocity;
|
||||
float _currentCoyoteTime, _currentBufferTime;
|
||||
bool _grounded;
|
||||
|
||||
float _facingDirectionVelocity;
|
||||
|
||||
public int Bullets { set; get; }
|
||||
|
||||
int _facingDirection = 1;
|
||||
|
||||
PlayerInput _playerInput;
|
||||
|
||||
[Header("Animations")]
|
||||
[SerializeField] Animator animator;
|
||||
[SerializeField] Animator bounceAnimator;
|
||||
public Animator Animator => animator;
|
||||
public Animator BounceAnimator => bounceAnimator;
|
||||
|
||||
public static readonly int Jump1 = Animator.StringToHash("Jump");
|
||||
static readonly int XVelocity = Animator.StringToHash("xVelocity");
|
||||
static readonly int YVelocity = Animator.StringToHash("yVelocity");
|
||||
static readonly int Grounded = Animator.StringToHash("Grounded");
|
||||
public static readonly int Bounce = Animator.StringToHash("Bounce");
|
||||
|
||||
public static PlayerMovement13 instance;
|
||||
|
||||
void Awake() {
|
||||
instance = this;
|
||||
|
||||
_playerInput = new PlayerInput();
|
||||
|
||||
_playerInput.Gameplay.Horizontal.started += HorizontalHandler;
|
||||
_playerInput.Gameplay.Horizontal.performed += HorizontalHandler;
|
||||
_playerInput.Gameplay.Horizontal.canceled += HorizontalHandler;
|
||||
|
||||
_playerInput.Gameplay.Jump.started += Jump;
|
||||
_playerInput.Gameplay.Jump.canceled += Jump;
|
||||
|
||||
_playerInput.Gameplay.Fire.performed += Fire;
|
||||
}
|
||||
|
||||
void Jump(InputAction.CallbackContext obj) {
|
||||
if (obj.started) {
|
||||
_currentBufferTime = bufferTime;
|
||||
}else if (obj.canceled) {
|
||||
if (Rb.velocity.y < 0f) return;
|
||||
Rb.velocity = new Vector2(Rb.velocity.x, Rb.velocity.y * jumpCancellationMultiplier);
|
||||
}
|
||||
}
|
||||
|
||||
void Fire(InputAction.CallbackContext obj) {
|
||||
if (Bullets >= maxBullets) return;
|
||||
Bullet13 bullet13 = Instantiate(bullet, shootingPos.position, Quaternion.identity);
|
||||
bullet13.AddForce(_facingDirection);
|
||||
}
|
||||
|
||||
void HorizontalHandler(InputAction.CallbackContext obj) {
|
||||
_horizontalInput = obj.ReadValue<float>();
|
||||
_facingDirection = _horizontalInput > 0 ? 1 : _horizontalInput < 0 ? -1 : _facingDirection;
|
||||
}
|
||||
|
||||
void OnEnable() {
|
||||
_playerInput.Enable();
|
||||
}
|
||||
|
||||
void OnDisable() {
|
||||
_playerInput.Disable();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
float xScale = Mathf.SmoothDamp(transform.localScale.x, _facingDirection, ref _facingDirectionVelocity,
|
||||
.1f);
|
||||
transform.localScale = new Vector3(xScale, 1, 1);
|
||||
|
||||
animator.SetFloat(XVelocity, Mathf.Abs(_xVelocity));
|
||||
bounceAnimator.SetFloat(XVelocity, Mathf.Abs(_xVelocity));
|
||||
animator.SetFloat(YVelocity, Rb.velocity.y);
|
||||
animator.SetBool(Grounded, _grounded);
|
||||
bounceAnimator.SetBool(Grounded, _grounded);
|
||||
|
||||
if (_currentBufferTime > 0f && _currentCoyoteTime > 0f) {
|
||||
Rb.velocity = new Vector2(Rb.velocity.x, jumpForce);
|
||||
animator.SetTrigger(Jump1);
|
||||
bounceAnimator.SetTrigger(Bounce);
|
||||
|
||||
_currentBufferTime = _currentCoyoteTime = 0f;
|
||||
}
|
||||
|
||||
_currentCoyoteTime -= Time.deltaTime;
|
||||
_currentBufferTime -= Time.deltaTime;
|
||||
}
|
||||
|
||||
void FixedUpdate() {
|
||||
bool grounded = Physics2D.OverlapBox(transform.position, feetSize, 0, groundMask);
|
||||
if (!_grounded && grounded) {
|
||||
bounceAnimator.SetTrigger(Bounce);
|
||||
}
|
||||
|
||||
_grounded = grounded;
|
||||
if (_grounded && Rb.velocity.y < .1f)
|
||||
_currentCoyoteTime = coyoteTime;
|
||||
|
||||
_xVelocity = Rb.velocity.x;
|
||||
_xVelocity = Mathf.SmoothDamp(_xVelocity, _horizontalInput * speed, ref _accelerationVelocity,
|
||||
acceleration);;
|
||||
Rb.velocity = new Vector2(_xVelocity, Rb.velocity.y);
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireCube(transform.position, feetSize);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Level 13/PlayerMovement13.cs.meta
Normal file
11
Assets/Scripts/Level 13/PlayerMovement13.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: acdcfe13adffdd948b9640654baedeb8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -7,7 +7,7 @@ namespace Level2 {
|
|||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D other) {
|
||||
Destroy(gameObject);
|
||||
if(!other.gameObject.CompareTag("Enemy")) Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,11 +11,13 @@ namespace Level2 {
|
|||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (!other.CompareTag("Player")) return;
|
||||
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
|
||||
PlayerMovement2 player = other.GetComponent<PlayerMovement2>();
|
||||
|
||||
player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
player.Animator.SetTrigger(PlayerMovement2.Jump1);
|
||||
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
if(player) player.Animator.SetTrigger(PlayerMovement2.Jump1);
|
||||
|
||||
if(!player) Destroy(other.gameObject);
|
||||
Destroy(_enemy.gameObject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Level3 {
|
|||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D other) {
|
||||
Destroy(gameObject);
|
||||
if(!other.gameObject.CompareTag("Enemy")) Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,11 +10,13 @@ namespace Level3 {
|
|||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (!other.CompareTag("Player")) return;
|
||||
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
|
||||
PlayerMovement3 player = other.GetComponent<PlayerMovement3>();
|
||||
|
||||
player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
player.Animator.SetTrigger(PlayerMovement3.Jump1);
|
||||
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
if(player) player.Animator.SetTrigger(PlayerMovement3.Jump1);
|
||||
|
||||
if(!player) Destroy(other.gameObject);
|
||||
Destroy(_enemy.gameObject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Level4 {
|
|||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D other) {
|
||||
Destroy(gameObject);
|
||||
if(!other.gameObject.CompareTag("Enemy")) Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,11 +10,13 @@ namespace Level4 {
|
|||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (!other.CompareTag("Player")) return;
|
||||
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
|
||||
PlayerMovement4 player = other.GetComponent<PlayerMovement4>();
|
||||
|
||||
player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
player.Animator.SetTrigger(PlayerMovement4.Jump1);
|
||||
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
if(player) player.Animator.SetTrigger(PlayerMovement4.Jump1);
|
||||
|
||||
if(!player) Destroy(other.gameObject);
|
||||
Destroy(_enemy.gameObject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Level5 {
|
|||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D other) {
|
||||
Destroy(gameObject);
|
||||
if(!other.gameObject.CompareTag("Enemy")) Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,11 +10,13 @@ namespace Level5 {
|
|||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (!other.CompareTag("Player")) return;
|
||||
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
|
||||
PlayerMovement5 player = other.GetComponent<PlayerMovement5>();
|
||||
|
||||
player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
player.Animator.SetTrigger(PlayerMovement5.Jump1);
|
||||
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
if(player) player.Animator.SetTrigger(PlayerMovement5.Jump1);
|
||||
|
||||
if(!player) Destroy(other.gameObject);
|
||||
Destroy(_enemy.gameObject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,11 +12,5 @@ namespace Level8 {
|
|||
public void AddForce(int direction) {
|
||||
GetComponent<Rigidbody2D>().velocity = Vector2.right * direction * bulletSpeed;
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D other) {
|
||||
if (other.gameObject.CompareTag("Enemy")) {
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,11 +10,13 @@ namespace Level8 {
|
|||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (!other.CompareTag("Player")) return;
|
||||
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
|
||||
PlayerMovement8 player = other.GetComponent<PlayerMovement8>();
|
||||
|
||||
player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
player.Animator.SetTrigger(PlayerMovement8.Jump1);
|
||||
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
if(player) player.Animator.SetTrigger(PlayerMovement8.Jump1);
|
||||
|
||||
if(!player) Destroy(other.gameObject);
|
||||
Destroy(_enemy.gameObject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace Level9 {
|
|||
|
||||
void OnCollisionEnter2D(Collision2D other) {
|
||||
--_currentBounces;
|
||||
if (_currentBounces != 0 && !other.gameObject.CompareTag("Enemy")) return;
|
||||
if (_currentBounces != 0 || other.gameObject.CompareTag("Enemy")) return;
|
||||
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
|
|
@ -10,11 +10,13 @@ namespace Level9 {
|
|||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (!other.CompareTag("Player")) return;
|
||||
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
|
||||
PlayerMovement9 player = other.GetComponent<PlayerMovement9>();
|
||||
|
||||
player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
player.Animator.SetTrigger(PlayerMovement9.Jump1);
|
||||
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
|
||||
if(player) player.Animator.SetTrigger(PlayerMovement9.Jump1);
|
||||
|
||||
if(!player) Destroy(other.gameObject);
|
||||
Destroy(_enemy.gameObject);
|
||||
}
|
||||
}
|
||||
|
|
42
Assets/Scripts/Screenshake.cs
Normal file
42
Assets/Scripts/Screenshake.cs
Normal file
|
@ -0,0 +1,42 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Cinemachine;
|
||||
using UnityEngine;
|
||||
|
||||
public static class ScreenShake {
|
||||
static CinemachineVirtualCamera vCam;
|
||||
static ScreenShakeUpdate shakeUpdate;
|
||||
|
||||
class ScreenShakeUpdate : MonoBehaviour {
|
||||
[HideInInspector] public float shakeTimer;
|
||||
[HideInInspector] public float shakeTimerTotal;
|
||||
[HideInInspector] public float startingIntensity;
|
||||
|
||||
void Update() {
|
||||
if (shakeTimer > 0) {
|
||||
shakeTimer -= Time.deltaTime;
|
||||
CinemachineBasicMultiChannelPerlin multiChannelPerlin =
|
||||
vCam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
|
||||
multiChannelPerlin.m_AmplitudeGain =
|
||||
Mathf.Lerp(startingIntensity, 0f, 1 - (shakeTimer / shakeTimerTotal));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Shake the camera
|
||||
/// <para>It needs a cinemachine camera with a noise profile in it.</para>
|
||||
/// </summary>
|
||||
public static void Shake(float intensity, float time) {
|
||||
if (vCam == null) {
|
||||
vCam = Camera.main.GetComponent<CinemachineBrain>().ActiveVirtualCamera.VirtualCameraGameObject
|
||||
.GetComponent<CinemachineVirtualCamera>();
|
||||
}
|
||||
|
||||
if (shakeUpdate == null) {
|
||||
shakeUpdate = new GameObject("ShakeUpdate").AddComponent<ScreenShakeUpdate>();
|
||||
}
|
||||
|
||||
shakeUpdate.startingIntensity = intensity;
|
||||
shakeUpdate.shakeTimer = shakeUpdate.shakeTimerTotal = time;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Screenshake.cs.meta
Normal file
11
Assets/Scripts/Screenshake.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6fdeff5e06ed01a45b4095700b4390ca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue