31 lines
850 B
C#
31 lines
850 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Fireball : MonoBehaviour{
|
|
|
|
public float speed;
|
|
public float attackSpeed;
|
|
public GameObject explosion;
|
|
|
|
// Start is called before the first frame update
|
|
void Start(){
|
|
StartCoroutine(Attack());
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update(){
|
|
transform.Translate(Vector3.right * speed * Time.deltaTime);
|
|
}
|
|
|
|
IEnumerator Attack(){
|
|
yield return new WaitForSeconds(2f);
|
|
transform.position = new Vector2(GameObject.FindGameObjectWithTag("Player").transform.position.x, transform.position.y);
|
|
speed = -attackSpeed;
|
|
}
|
|
|
|
void OnCollisionEnter2D(Collision2D col){
|
|
Instantiate(explosion, transform.position, Quaternion.identity);
|
|
Destroy(gameObject);
|
|
}
|
|
}
|