Qu/Assets/Scripts/CineCamChange.cs
Gerard Gascón bd5b1556ff init
2025-04-24 14:23:29 +02:00

27 lines
659 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CineCamChange : MonoBehaviour{
CinemachineVirtualCamera vcam;
// Start is called before the first frame update
void Awake(){
vcam = GetComponentInChildren<CinemachineVirtualCamera>();
vcam.gameObject.SetActive(false);
}
void OnTriggerEnter2D(Collider2D col){
if (col.CompareTag("Player")){
vcam.gameObject.SetActive(true);
}
}
void OnTriggerExit2D(Collider2D col){
if (col.CompareTag("Player")){
vcam.gameObject.SetActive(false);
}
}
}