Qu/Assets/Scripts/TriggerEnableAndDisable.cs
Gerard Gascón bd5b1556ff init
2025-04-24 14:23:29 +02:00

37 lines
947 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerEnableAndDisable : MonoBehaviour{
public GameObject enable;
public GameObject disable;
public float delay;
void OnTriggerEnter2D(Collider2D col){
if(col.gameObject.tag == "Player"){
if(delay == 0){
if (enable != null){
enable.SetActive(true);
}
if (disable != null){
disable.SetActive(false);
}
gameObject.SetActive(false);
}else{
StartCoroutine(Delay());
}
}
}
IEnumerator Delay(){
yield return new WaitForSeconds(delay);
if (enable != null){
enable.SetActive(true);
}
if (disable != null){
disable.SetActive(false);
}
gameObject.SetActive(false);
}
}