using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectSpawner : MonoBehaviour{ public GameObject objectToSpawn; public Vector2 whereToSpawn; public float nextSpawn; public float spawnRate = 2f; // Start is called before the first frame update void Start(){ } // Update is called once per frame void Update(){ if (Time.time > nextSpawn){ nextSpawn = Time.time + spawnRate; Instantiate(objectToSpawn, whereToSpawn, Quaternion.identity); } } }