using System.Collections; using System.Collections.Generic; using UnityEngine; public class DrawSceneLine : MonoBehaviour { public Transform from; public Transform to; void OnDrawGizmosSelected(){ if (from != null && to != null){ Gizmos.color = Color.cyan; Gizmos.DrawLine(from.position, to.position); Gizmos.DrawSphere(from.position, 0.15f); Gizmos.DrawSphere(to.position, 0.15f); } } }