using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; public class Menu : MonoBehaviour{ public CinemachineVirtualCamera cam; public GameObject canvas; // Start is called before the first frame update void Awake(){ Time.timeScale = 0; } // Update is called once per frame void Update(){ } public void Play(){ Time.timeScale = 1; cam.gameObject.SetActive(false); StartCoroutine(DisableCanvas()); } public void Quit(){ Application.Quit(); } IEnumerator DisableCanvas(){ yield return new WaitForSeconds(1f); canvas.SetActive(false); } }