using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour{ public float speed; Rigidbody2D rb2d; void Start(){ rb2d = GetComponent(); rb2d.AddRelativeForce(Vector2.right * speed, ForceMode2D.Impulse); } void OnCollisionEnter2D(Collision2D col){ if(col.gameObject.tag == "Dragon"){ FindObjectOfType().TakeDamage(5); } Destroy(gameObject); } }