29 lines
992 B
C#
29 lines
992 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class EnemySpawner : MonoBehaviour{
|
|
|
|
public string ObjectToSpawn;
|
|
Vector2 whereToSpawn;
|
|
GameController gameController;
|
|
float nextSpawn;
|
|
float spawnRate;
|
|
|
|
void Start(){
|
|
gameController = FindObjectOfType<GameController>();
|
|
spawnRate = gameController.actualStandardEnemySpawnRate;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update(){
|
|
spawnRate = gameController.actualStandardEnemySpawnRate;
|
|
if (Time.time > nextSpawn){
|
|
nextSpawn = Time.time + spawnRate;
|
|
float xPos = Random.Range(gameController.minSpawnPos.x, gameController.maxSpawnPos.x);
|
|
float yPos = Random.Range(gameController.minSpawnPos.y, gameController.maxSpawnPos.y);
|
|
whereToSpawn = new Vector2(xPos, yPos);
|
|
ObjectPooler.Instance.SpawnFromPool(ObjectToSpawn, whereToSpawn, Quaternion.identity);
|
|
}
|
|
}
|
|
}
|