Pong-Pong/Assets/Scripts/Player/BigBulletController.cs
Gerard Gascón 16da8e4dde init
2025-04-24 17:09:22 +02:00

34 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BigBulletController : MonoBehaviour{
public float speed;
// Update is called once per frame
void Update(){
transform.Translate(Vector2.right * speed * Time.deltaTime);
}
void OnTriggerEnter2D(Collider2D col){
if(col.gameObject.tag == "Enemy"){
ObjectPooler.Instance.SpawnFromPool("EnemyDeath", col.transform.position, Quaternion.identity);
ObjectPooler.Instance.SpawnFromPool("BulletImpact", transform.position, Quaternion.identity);
}
if (col.gameObject.tag == "BigEnemy"){
ObjectPooler.Instance.SpawnFromPool("BulletImpact", transform.position, Quaternion.identity);
}
if (col.gameObject.tag == "CircleEnemy"){
ObjectPooler.Instance.SpawnFromPool("BulletImpact", transform.position, Quaternion.identity);
}
if (col.gameObject.tag == "RocketEnemy"){
ObjectPooler.Instance.SpawnFromPool("RocketEnemyDeath", col.transform.position, Quaternion.identity);
ObjectPooler.Instance.SpawnFromPool("BulletImpact", transform.position, Quaternion.identity);
}
if(col.gameObject.tag == "Wall"){
ObjectPooler.Instance.SpawnFromPool("BulletImpact", transform.position, Quaternion.identity);
gameObject.SetActive(false);
}
}
}