37 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class DeathParticle : MonoBehaviour, IPooledObject{
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| 
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|     public Color level1Color;
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|     public Color level2Color;
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|     public Color level3Color;
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| 
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|     GameController gameController;
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| 
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|     // Start is called before the first frame update
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|     public void OnObjectSpawn(){
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|         gameController = FindObjectOfType<GameController>();
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|         if (gameController.level == 1 || gameController.level == 0){
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|             ParticleSystem ps = GetComponent<ParticleSystem>();
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|             var main = ps.main;
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|             main.startColor = level1Color;
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|         }
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|         if (gameController.level == 2){
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|             ParticleSystem ps = GetComponent<ParticleSystem>();
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|             var main = ps.main;
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|             main.startColor = level2Color;
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|         }
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|         if (gameController.level == 3){
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|             ParticleSystem ps = GetComponent<ParticleSystem>();
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|             var main = ps.main;
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|             main.startColor = level3Color;
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|         }
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|     }
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| 
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|     // Update is called once per frame
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|     void Update(){
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|         
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|     }
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| }
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