Pong-Pong/Assets/Scripts/Enemies/RocketEnemy.cs
Gerard Gascón 16da8e4dde init
2025-04-24 17:09:22 +02:00

121 lines
4.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RocketEnemy : MonoBehaviour, IPooledObject{
public float speed;
public GameObject particles;
public PolygonCollider2D polCol;
public GameObject spawnParticles;
public GameObject rocket;
public Color level1Color;
public Color level2Color;
public Color level3Color;
public SpriteRenderer[] spriteRenderers;
GameController gameController;
Animator anim;
bool spawned;
bool ready;
GameObject target;
public void OnObjectSpawn(){
gameController = FindObjectOfType<GameController>();
if (gameController.level == 1 || gameController.level == 0){
foreach (SpriteRenderer r in spriteRenderers){
r.color = level1Color;
}
ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = level1Color;
}
if (gameController.level == 2){
foreach (SpriteRenderer r in spriteRenderers){
r.color = level2Color;
}
ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = level2Color;
}
if (gameController.level == 3){
foreach (SpriteRenderer r in spriteRenderers){
r.color = level3Color;
}
ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = level3Color;
}
anim = GetComponent<Animator>();
Invoke(nameof(StopAnimation), 1f);
anim.SetBool("Spawned", false);
particles.SetActive(false);
ready = false;
spawned = false;
target = GameObject.FindGameObjectWithTag("Player");
Invoke(nameof(Ready), 2f);
polCol.enabled = false;
spawnParticles.SetActive(true);
spawnParticles.GetComponent<ParticleSystem>().Play();
}
// Update is called once per frame
void Update(){
if (ready){
transform.Translate(Vector3.up * speed * Time.deltaTime);
}else if(spawned){
Vector2 targetPos = target.transform.position - transform.position;
float rotZ = Mathf.Atan2(targetPos.y, targetPos.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0f, 0f, rotZ - 90);
}else if (!spawned){
Vector2 targetPos = target.transform.position - transform.position;
float rotZ = Mathf.Atan2(targetPos.y, targetPos.x) * Mathf.Rad2Deg;
rocket.transform.rotation = Quaternion.Euler(0f, 0f, rotZ - 90);
}
}
void OnCollisionEnter2D(Collision2D col){
if(col.gameObject.CompareTag("Wall")){
Vector2 targetPos = target.transform.position - transform.position;
float rotZ = Mathf.Atan2(targetPos.y, targetPos.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0f, 0f, rotZ - 90);
}
if(col.gameObject.CompareTag("Player")){
ObjectPooler.Instance.SpawnFromPool("RocketEnemyDeath", transform.position, Quaternion.identity);
AudioManager.instance.Play("EnemyDeath");
gameObject.SetActive(false);
ScreenShake.Shake(1f, .15f);
}
}
void OnTriggerEnter2D(Collider2D col){
if (col.CompareTag("Bullet") || col.CompareTag("BigBullet")){
AudioManager.instance.Play("EnemyDeath");
ObjectPooler.Instance.SpawnFromPool("RocketEnemyDeath", transform.position, Quaternion.identity);
ScreenShake.Shake(1f, .15f);
gameObject.SetActive(false);
}
}
#region OnSpawn
void StopAnimation(){
anim.SetBool("Spawned", true);
}
void Ready(){
Invoke(nameof(StartRunning), 1f);
spawned = true;
Invoke(nameof(EnableCollider), 0.5f);
rocket.transform.rotation = Quaternion.Euler(Vector3.zero);
}
void EnableCollider(){
polCol.enabled = true;
}
void StartRunning(){
ready = true;
particles.SetActive(true);
}
#endregion
}