121 lines
4.1 KiB
C#
121 lines
4.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RocketEnemy : MonoBehaviour, IPooledObject{
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public float speed;
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public GameObject particles;
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public PolygonCollider2D polCol;
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public GameObject spawnParticles;
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public GameObject rocket;
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public Color level1Color;
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public Color level2Color;
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public Color level3Color;
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public SpriteRenderer[] spriteRenderers;
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GameController gameController;
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Animator anim;
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bool spawned;
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bool ready;
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GameObject target;
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public void OnObjectSpawn(){
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gameController = FindObjectOfType<GameController>();
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if (gameController.level == 1 || gameController.level == 0){
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foreach (SpriteRenderer r in spriteRenderers){
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r.color = level1Color;
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}
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ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
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var main = ps.main;
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main.startColor = level1Color;
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}
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if (gameController.level == 2){
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foreach (SpriteRenderer r in spriteRenderers){
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r.color = level2Color;
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}
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ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
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var main = ps.main;
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main.startColor = level2Color;
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}
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if (gameController.level == 3){
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foreach (SpriteRenderer r in spriteRenderers){
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r.color = level3Color;
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}
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ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
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var main = ps.main;
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main.startColor = level3Color;
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}
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anim = GetComponent<Animator>();
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Invoke(nameof(StopAnimation), 1f);
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anim.SetBool("Spawned", false);
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particles.SetActive(false);
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ready = false;
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spawned = false;
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target = GameObject.FindGameObjectWithTag("Player");
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Invoke(nameof(Ready), 2f);
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polCol.enabled = false;
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spawnParticles.SetActive(true);
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spawnParticles.GetComponent<ParticleSystem>().Play();
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}
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// Update is called once per frame
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void Update(){
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if (ready){
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transform.Translate(Vector3.up * speed * Time.deltaTime);
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}else if(spawned){
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Vector2 targetPos = target.transform.position - transform.position;
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float rotZ = Mathf.Atan2(targetPos.y, targetPos.x) * Mathf.Rad2Deg;
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transform.rotation = Quaternion.Euler(0f, 0f, rotZ - 90);
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}else if (!spawned){
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Vector2 targetPos = target.transform.position - transform.position;
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float rotZ = Mathf.Atan2(targetPos.y, targetPos.x) * Mathf.Rad2Deg;
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rocket.transform.rotation = Quaternion.Euler(0f, 0f, rotZ - 90);
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}
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}
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void OnCollisionEnter2D(Collision2D col){
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if(col.gameObject.CompareTag("Wall")){
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Vector2 targetPos = target.transform.position - transform.position;
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float rotZ = Mathf.Atan2(targetPos.y, targetPos.x) * Mathf.Rad2Deg;
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transform.rotation = Quaternion.Euler(0f, 0f, rotZ - 90);
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}
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if(col.gameObject.CompareTag("Player")){
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ObjectPooler.Instance.SpawnFromPool("RocketEnemyDeath", transform.position, Quaternion.identity);
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AudioManager.instance.Play("EnemyDeath");
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gameObject.SetActive(false);
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ScreenShake.Shake(1f, .15f);
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}
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}
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void OnTriggerEnter2D(Collider2D col){
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if (col.CompareTag("Bullet") || col.CompareTag("BigBullet")){
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AudioManager.instance.Play("EnemyDeath");
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ObjectPooler.Instance.SpawnFromPool("RocketEnemyDeath", transform.position, Quaternion.identity);
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ScreenShake.Shake(1f, .15f);
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gameObject.SetActive(false);
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}
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}
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#region OnSpawn
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void StopAnimation(){
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anim.SetBool("Spawned", true);
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}
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void Ready(){
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Invoke(nameof(StartRunning), 1f);
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spawned = true;
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Invoke(nameof(EnableCollider), 0.5f);
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rocket.transform.rotation = Quaternion.Euler(Vector3.zero);
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}
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void EnableCollider(){
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polCol.enabled = true;
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}
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void StartRunning(){
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ready = true;
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particles.SetActive(true);
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}
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#endregion
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}
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