Pong-Pong/Assets/Scripts/Enemies/BigEnemyController.cs
Gerard Gascón 16da8e4dde init
2025-04-24 17:09:22 +02:00

144 lines
5.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BigEnemyController : MonoBehaviour, IPooledObject{
public float speed;
public GameObject healthBar;
public GameObject enemy;
public float bulletDamage;
public float bigBulletDamage;
public GameObject spawnParticles;
public Color level1Color;
public Color level2Color;
public Color level3Color;
public SpriteRenderer spriteRenderer;
Animator anim;
bool ready;
bool spawned;
BoxCollider2D boxCol;
public int maxHp;
float hp;
GameController gameController;
Rigidbody2D rb2d;
Transform target;
Vector2 targetPos;
public void OnObjectSpawn(){
gameController = FindObjectOfType<GameController>();
if (gameController.level == 1 || gameController.level == 0){
spriteRenderer.color = level1Color;
ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = level1Color;
}
if (gameController.level == 2){
spriteRenderer.color = level2Color;
ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = level2Color;
}
if (gameController.level == 3){
spriteRenderer.color = level3Color;
ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = level3Color;
}
anim = GetComponent<Animator>();
Invoke(nameof(StopAnimation), 1f);
anim.SetBool("Spawned", false);
Invoke(nameof(Ready), 2f);
ready = false;
spawned = false;
enemy.transform.rotation = Quaternion.Euler(Vector3.zero);
boxCol = GetComponent<BoxCollider2D>();
boxCol.enabled = false;
spawnParticles.SetActive(true);
spawnParticles.GetComponent<ParticleSystem>().Play();
hp = maxHp;
healthBar.transform.localScale = new Vector2(hp / maxHp, healthBar.transform.localScale.y);
target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
rb2d = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update(){
if (ready){
targetPos = target.position - transform.position;
float rotZ = Mathf.Atan2(targetPos.y, targetPos.x) * Mathf.Rad2Deg;
enemy.transform.rotation = Quaternion.Euler(0f, 0f, rotZ);
}else if (spawned){
Vector2 targetPos = target.transform.position - transform.position;
float rotZ = Mathf.Atan2(targetPos.y, targetPos.x) * Mathf.Rad2Deg;
enemy.transform.rotation = Quaternion.Euler(0f, 0f, rotZ - 90);
}
}
void FixedUpdate(){
if (ready){
rb2d.MovePosition(rb2d.position + (targetPos.normalized * speed * Time.fixedDeltaTime));
}
}
void OnTriggerEnter2D(Collider2D col){
if(col.CompareTag("Bullet")){
if(hp > 0 && hp > bulletDamage){
hp -= bulletDamage;
healthBar.transform.localScale = new Vector2(hp / maxHp, healthBar.transform.localScale.y);
}else if(hp > 0 && hp <= bulletDamage){
hp = 0;
ScreenShake.Shake(1f, .15f);
AudioManager.instance.Play("EnemyDeath");
ObjectPooler.Instance.SpawnFromPool("EnemyDeath", transform.position, Quaternion.identity);
healthBar.transform.localScale = new Vector2(hp / maxHp, healthBar.transform.localScale.y);
gameObject.SetActive(false);
}
else if(hp <= 0){
ScreenShake.Shake(1f, .15f);
AudioManager.instance.Play("EnemyDeath");
ObjectPooler.Instance.SpawnFromPool("EnemyDeath", transform.position, Quaternion.identity);
gameObject.SetActive(false);
}
}
if (col.CompareTag("BigBullet")){
if (hp > 0 && hp > bulletDamage){
hp -= bigBulletDamage;
healthBar.transform.localScale = new Vector2(hp / maxHp, healthBar.transform.localScale.y);
}else if (hp > 0 && hp <= bulletDamage){
hp = 0;
ScreenShake.Shake(1f, .15f);
AudioManager.instance.Play("EnemyDeath");
ObjectPooler.Instance.SpawnFromPool("EnemyDeath", transform.position, Quaternion.identity);
healthBar.transform.localScale = new Vector2(hp / maxHp, healthBar.transform.localScale.y);
gameObject.SetActive(false);
}else if (hp == 0){
ScreenShake.Shake(1f, .15f);
AudioManager.instance.Play("EnemyDeath");
ObjectPooler.Instance.SpawnFromPool("EnemyDeath", transform.position, Quaternion.identity);
gameObject.SetActive(false);
}
}
}
#region OnSpawn
void StopAnimation(){
anim.SetBool("Spawned", true);
}
void Ready(){
spawned = true;
Invoke(nameof(StartRunning), 0.5f);
Invoke(nameof(EnableCollider), 0.25f);
}
void EnableCollider(){
boxCol.enabled = true;
}
void StartRunning(){
ready = true;
}
#endregion
}