Pong-Pong/Assets/Scripts/Enemies/CircleEnemyController.cs
Gerard Gascón 16da8e4dde init
2025-04-24 17:09:22 +02:00

119 lines
3.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CircleEnemyController : MonoBehaviour, IPooledObject{
public float speed;
public GameObject spikes2;
[HideInInspector]
public int hp, maxHp = 2;
public GameObject spawnParticles;
public Color level1Color;
public Color level2Color;
public Color level3Color;
public SpriteRenderer[] spriteRenderers;
GameController gameController;
Animator anim;
CircleCollider2D cirCol;
bool ready;
Rigidbody2D rb2d;
Transform target;
Vector2 targetPos;
public void OnObjectSpawn(){
gameController = FindObjectOfType<GameController>();
if (gameController.level == 1 || gameController.level == 0){
foreach(SpriteRenderer r in spriteRenderers){
r.color = level1Color;
}
ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = level1Color;
}
if (gameController.level == 2){
foreach (SpriteRenderer r in spriteRenderers){
r.color = level2Color;
}
ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = level2Color;
}
if (gameController.level == 3){
foreach (SpriteRenderer r in spriteRenderers){
r.color = level3Color;
}
ParticleSystem ps = spawnParticles.GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = level3Color;
}
anim = GetComponent<Animator>();
anim.SetBool("Spawned", false);
cirCol = GetComponent<CircleCollider2D>();
cirCol.enabled = false;
hp = maxHp;
spikes2.SetActive(true);
target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
rb2d = GetComponent<Rigidbody2D>();
ready = false;
Invoke(nameof(StopAnimation), 1f);
Invoke(nameof(Ready), 2f);
}
// Update is called once per frame
void Update(){
targetPos = target.position - transform.position;
}
void FixedUpdate(){
if (ready){
rb2d.MovePosition(rb2d.position + (targetPos.normalized * speed * Time.fixedDeltaTime));
}
}
void OnTriggerEnter2D(Collider2D col){
if (col.CompareTag("Bullet") && hp == 2){
spikes2.SetActive(false);
hp = 1;
}else if(col.CompareTag("Bullet") && hp == 1){
gameObject.SetActive(false);
AudioManager.instance.Play("EnemyDeath");
hp = 0;
ScreenShake.Shake(1f, .15f);
ObjectPooler.Instance.SpawnFromPool("CircleEnemyDeath", transform.position, Quaternion.identity);
}
if (col.CompareTag("BigBullet") && hp == 2){
gameObject.SetActive(false);
AudioManager.instance.Play("EnemyDeath");
hp = 0;
ScreenShake.Shake(1f, .15f);
ObjectPooler.Instance.SpawnFromPool("CircleEnemyDeath", transform.position, Quaternion.identity);
}else if (col.CompareTag("BigBullet") && hp == 1){
gameObject.SetActive(false);
AudioManager.instance.Play("EnemyDeath");
hp = 0;
ScreenShake.Shake(1f, .15f);
ObjectPooler.Instance.SpawnFromPool("CircleEnemyDeath", transform.position, Quaternion.identity);
}
}
#region OnSpawn
void StopAnimation(){
anim.SetBool("Spawned", true);
}
void Ready(){
Invoke(nameof(StartRunning), 0.5f);
Invoke(nameof(EnableCollider), 0.25f);
}
void EnableCollider(){
cirCol.enabled = true;
}
void StartRunning(){
ready = true;
}
#endregion
}