using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeathParticle : MonoBehaviour, IPooledObject{ public Color level1Color; public Color level2Color; public Color level3Color; GameController gameController; // Start is called before the first frame update public void OnObjectSpawn(){ gameController = FindObjectOfType(); if (gameController.level == 1 || gameController.level == 0){ ParticleSystem ps = GetComponent(); var main = ps.main; main.startColor = level1Color; } if (gameController.level == 2){ ParticleSystem ps = GetComponent(); var main = ps.main; main.startColor = level2Color; } if (gameController.level == 3){ ParticleSystem ps = GetComponent(); var main = ps.main; main.startColor = level3Color; } } // Update is called once per frame void Update(){ } }