init
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88
Assets/Scripts/MenuAim.cs
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88
Assets/Scripts/MenuAim.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public class MenuAim : MonoBehaviour{
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public GameObject gun;
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[SerializeField] Button defaultSelected = default;
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[SerializeField] Button creditsBack = default;
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[SerializeField] Button creditsButton = default;
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bool inCredits;
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float aimVelocity;
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[SerializeField] PlayerInput playerInput = default;
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string currentControlScheme;
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Vector2 aim;
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void Start(){
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AudioManager.instance.Play("MenuTheme");
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}
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public void MousePos(InputAction.CallbackContext state){
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aim = state.ReadValue<Vector2>();
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}
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// Update is called once per frame
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void Update(){
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if(currentControlScheme == "Keyboard"){
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Vector2 mousePos = Camera.main.ScreenToWorldPoint(aim) - transform.position;
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float rotZ = Mathf.Atan2(mousePos.y, mousePos.x) * Mathf.Rad2Deg;
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gun.transform.rotation = Quaternion.Euler(0f, 0f, Mathf.SmoothDampAngle(gun.transform.eulerAngles.z, rotZ + 180, ref aimVelocity, .1f));
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}else{
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Vector2 mousePos = EventSystem.current.currentSelectedGameObject.transform.position - transform.position;
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float rotZ = Mathf.Atan2(mousePos.y, mousePos.x) * Mathf.Rad2Deg;
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gun.transform.rotation = Quaternion.Euler(0f, 0f, Mathf.SmoothDampAngle(gun.transform.eulerAngles.z, rotZ + 180, ref aimVelocity, .1f));
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}
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if (playerInput.currentControlScheme != currentControlScheme){
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currentControlScheme = playerInput.currentControlScheme;
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if(currentControlScheme == "Keyboard"){
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Cursor.lockState = CursorLockMode.None;
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EventSystem.current.SetSelectedGameObject(null);
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}else{
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if (inCredits)
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creditsBack.Select();
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else
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defaultSelected.Select();
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Cursor.lockState = CursorLockMode.Locked;
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}
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}
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}
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public void SelectCredits(){
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if(currentControlScheme == "Keyboard")
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EventSystem.current.SetSelectedGameObject(null);
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else
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creditsBack.Select();
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inCredits = true;
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}
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public void QuitCredits(){
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if (currentControlScheme == "Keyboard")
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EventSystem.current.SetSelectedGameObject(null);
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else
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creditsButton.Select();
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inCredits = false;
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}
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public void Play(){
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SceneManager.LoadScene(1);
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}
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public void Quit(){
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Application.Quit();
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}
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public void OpenURL(){
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Application.OpenURL("https://geri8.itch.io/");
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}
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public void PlaySound(string sound){
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AudioManager.instance.Play(sound);
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}
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}
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