init
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70
Assets/Scripts/CarController.cs
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70
Assets/Scripts/CarController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CarController : MonoBehaviour{
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public GameController gameController;
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public float invulnerableTime = 2f;
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Animator anim;
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// Start is called before the first frame update
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void Start(){
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anim = GetComponent<Animator>();
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}
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void OnTriggerEnter2D(Collider2D col){
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if(col.CompareTag("Player")){
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gameController.playered = true;
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}
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}
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void OnTriggerExit2D(Collider2D col){
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if (col.CompareTag("Player")){
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gameController.playered = false;
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}
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}
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bool damaged;
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void OnCollisionEnter2D(Collision2D col){
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if (col.gameObject.CompareTag("Enemy") && !damaged || col.gameObject.CompareTag("BigEnemy") && !damaged){
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if(gameController.level == 2){
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gameController.health.TakeDamage(3.5f);
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}else if(gameController.level == 3){
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gameController.health.TakeDamage(5);
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}else{
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gameController.health.TakeDamage(2);
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}
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AudioManager.instance.Play("Hit");
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anim.SetBool("Damaged", true);
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damaged = true;
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Invoke(nameof(Damaged), invulnerableTime);
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}
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if (col.gameObject.CompareTag("RocketEnemy") && !damaged){
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if (gameController.level == 2){
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gameController.health.TakeDamage(7f);
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}else if (gameController.level == 3){
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gameController.health.TakeDamage(8.5f);
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}else{
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gameController.health.TakeDamage(4);
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}
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AudioManager.instance.Play("Hit");
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anim.SetBool("Damaged", true);
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damaged = true;
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Invoke(nameof(Damaged), invulnerableTime);
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}
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}
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void Damaged(){
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damaged = false;
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anim.SetBool("Damaged", false);
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}
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void OnCollisionStay2D(Collision2D col){
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if (col.gameObject.CompareTag("CircleEnemy") && !damaged){
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if (col.gameObject.GetComponent<CircleEnemyController>().hp == 2){
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gameController.health.TakeDamage(0.025f);
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}else if (col.gameObject.GetComponent<CircleEnemyController>().hp == 1){
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gameController.health.TakeDamage(0.01f);
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}
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}
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}
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}
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