43 lines
994 B
C#
43 lines
994 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using TMPro;
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public class JustaTargetComboObjects : MonoBehaviour
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{
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public enum KeyType { W, A, S, D};
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public KeyType key;
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[SerializeField] TextMeshPro text;
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public void SetRandomKey()
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{
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int num = UnityEngine.Random.Range(0, Enum.GetValues(typeof(KeyType)).Length);
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switch (num)
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{
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case 0:
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key = KeyType.W;
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text.text = "W";
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break;
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case 1:
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key = KeyType.A;
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text.text = "A";
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break;
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case 2:
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key = KeyType.S;
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text.text = "S";
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break;
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case 3:
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key = KeyType.D;
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text.text = "D";
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break;
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default:
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key = KeyType.W;
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text.text = "W";
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break;
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}
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}
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}
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