20 lines
		
	
	
		
			No EOL
		
	
	
		
			482 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			No EOL
		
	
	
		
			482 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class FollowPlayer : MonoBehaviour
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| {
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| 
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|     [SerializeField] Transform jugador;
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| 
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|     [SerializeField] Vector3 offset;
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|     
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|     [SerializeField] float smooth = 0.125f;
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| 
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|     // Update is called once per frame
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|     void FixedUpdate()
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|     {
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|         transform.position = Vector3.Lerp(transform.position, jugador.position + offset, smooth);
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|         //transform.position = Vector3.SmoothDamp();
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|     }
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| } | 
