33 lines
763 B
C#
33 lines
763 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class BalloonSplash : MonoBehaviour, IPooledObject{
|
|
|
|
[SerializeField] float timeToDisappear = 10f;
|
|
[SerializeField] float disappearDuration = 1f;
|
|
float currentTime;
|
|
|
|
Animator anim;
|
|
|
|
void Awake(){
|
|
anim = GetComponent<Animator>();
|
|
}
|
|
|
|
// Start is called before the first frame update
|
|
public void OnObjectSpawn(){
|
|
currentTime = 0;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update(){
|
|
currentTime += Time.deltaTime;
|
|
if (currentTime >= timeToDisappear - disappearDuration){
|
|
anim.SetTrigger("Destroy");
|
|
}
|
|
}
|
|
|
|
public void Disable(){
|
|
gameObject.SetActive(false);
|
|
}
|
|
}
|