using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlaySounds : MonoBehaviour{ [SerializeField] bool playIntro = true; void Start(){ if (playIntro){ AudioManager.instance.Play("Intro"); } } public void PlayMusic(string name){ AudioManager.instance.Play(name); } public void StopMusic(string name){ AudioManager.instance.Play(name); } public void PlayOneShot(string name){ AudioManager.instance.PlayOneShot(name); } }