using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowPlayer : MonoBehaviour { [SerializeField] Transform jugador; [SerializeField] Vector3 offset; [SerializeField] float smooth = 0.125f; // Update is called once per frame void FixedUpdate() { transform.position = Vector3.Lerp(transform.position, jugador.position + offset, smooth); //transform.position = Vector3.SmoothDamp(); } }