using UnityEngine; [System.Serializable] public class Waypoint{ [Min(0)] public float startDelay; [Header("Easing")] public bool ease; [Range(0f, 2f)] public float easeAmount; [Header("Waypoints")] [Min(0)] public float timeBetweenWaypoints; [Min(0)] public int endWaypoint; [Header("Field of View")] [Range(1, 179)] public float fieldOfView = 60; }