using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; public class CMCameraTrigger : MonoBehaviour{ CinemachineVirtualCamera vcam; // Start is called before the first frame update void Awake(){ vcam = GetComponentInChildren(); vcam.gameObject.SetActive(false); } void OnTriggerEnter2D(Collider2D col){ if (col.CompareTag("Player")){ vcam.gameObject.SetActive(true); } } void OnTriggerExit2D(Collider2D col){ if (col.CompareTag("Player")){ vcam.gameObject.SetActive(false); } } }