using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ScenesTransitionController : MonoBehaviour { public void CloseScene(string newSceneName) { GetComponent().SetTrigger("closeBox"); StartCoroutine(LoadNewScene(newSceneName)); } IEnumerator LoadNewScene(string newSceneName) { yield return new WaitForSecondsRealtime(1.05f); SceneManager.LoadSceneAsync(newSceneName); Time.timeScale = 1; } }