using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using TMPro; public class JustaTargetComboObjects : MonoBehaviour { public enum KeyType { W, A, S, D}; public KeyType key; [SerializeField] TextMeshPro text; public void SetRandomKey() { int num = UnityEngine.Random.Range(0, Enum.GetValues(typeof(KeyType)).Length); switch (num) { case 0: key = KeyType.W; text.text = "W"; break; case 1: key = KeyType.A; text.text = "A"; break; case 2: key = KeyType.S; text.text = "S"; break; case 3: key = KeyType.D; text.text = "D"; break; default: key = KeyType.W; text.text = "W"; break; } } }