This commit is contained in:
Gerard Gascón 2025-04-24 14:30:07 +02:00
commit 102013b228
1443 changed files with 1065651 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
[RequireComponent(typeof(TextMeshProUGUI))]
public class TextMovement : MonoBehaviour
{
enum movementType { ThreeSecondsCountdown };
[SerializeField] private movementType type;
[SerializeField] private float velocity;
[SerializeField] private float desiredValue;
private float originalFontSize;
private TextMeshProUGUI text;
private void Awake()
{
text = this.gameObject.GetComponent<TextMeshProUGUI>();
originalFontSize = text.fontSize;
}
private void OnEnable()
{
//text = this.gameObject.GetComponent<TextMeshProUGUI>();
text.fontSize = originalFontSize;
switch (type)
{
case movementType.ThreeSecondsCountdown:
StartCoroutine(ThreeSecondsCountDown(velocity, desiredValue));
break;
default:
break;
}
}
private IEnumerator ThreeSecondsCountDown(float velocity, float desiredValue)
{
float original = text.fontSize;
float limit = 1.5f;
for (int a = 3; a > 0; a--) {
text.fontSize = original;
text.text = a.ToString();
float i = 0;
bool increasing = true;
while (i < limit)
{
if (increasing)
{
text.fontSize += velocity * Time.deltaTime;
if (text.fontSize >= desiredValue)
{
text.fontSize = desiredValue;
increasing = false;
}
}
else
{
text.fontSize -= velocity * Time.deltaTime;
if (text.fontSize <= original)
{
text.fontSize = original;
increasing = true;
}
}
i+= Time.smoothDeltaTime;
yield return null;
}
}
text.fontSize = original;
}
}